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AgeCommit message (Expand)Author
2017-06-19Eevee: Initial implementation of planar reflections.Clément Foucault
2017-06-15Eevee: Group octahedron map functions into one file.Clément Foucault
2017-06-15Eevee: Probes: Change falloff of irradiance grid.Clément Foucault
2017-06-15Eevee: Irradiance grid: support for non-blocking update and multiple bounces.Clément Foucault
2017-06-15Eevee: Split irradiance functions to their own new file.Clément Foucault
2017-06-15Eevee: Add Irradiance Grid supportClément Foucault
2017-06-14Implement hair in eeveeLuca Rood
2017-06-10Eevee: Probe: fix roughness bug and optimize probe evaluation.Clément Foucault
2017-06-09Eevee: Add parallax correction to probe reflectionsClément Foucault
2017-06-09Eevee: First commit of Probe support.Clément Foucault
2017-06-06Eevee: Fix shader compilation issue.Clément Foucault
2017-06-04Eevee: Move Spherical Harmonics to a new Probe UBO.Clément Foucault
2017-06-04Eevee: Material code refactor.Clément Foucault
2017-06-03Eevee: fix bad eye vector and get rid of two uniformClément Foucault
2017-06-03Eevee: Polishing of Exponential Shadow mappingClément Foucault
2017-05-30Eevee: Fix ggx sun light.Clément Foucault
2017-05-29Eevee: Replace Cubemaps by octahedron maps for env. probes.Clément Foucault
2017-05-29Eevee: Remove non-ltc area light code + optimisation.Clément Foucault
2017-05-20Eevee: Initial implementation of exponential shadowmapsClément Foucault
2017-05-20Eevee: Move cube shadows to octahedron shadowmaps.Clément Foucault
2017-05-18Eevee: Fix fresnel factor to match Unreal Engine specular input.Clément Foucault
2017-05-18DwM: Support flat-shaded w/ clay & eevee enginesCampbell Barton
2017-05-15Eevee: fix some glsl for low quality lamps.Clément Foucault
2017-05-03Eevee: Fix Lamp Roughness.Clément Foucault
2017-05-03Eevee: Add "uber" Shader Output Nodes.Clément Foucault
2017-05-01Eevee: Add support for legacy materials node. (not PBR)Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-04-26Eevee: World default shader.Clément Foucault
2017-04-25Eevee: Make default shaders works.Clément Foucault
2017-04-21Eevee: Cascaded Shadow Maps, follow up.Clément Foucault
2017-04-20Eevee: Start Implementation of Cascaded Shadow MapsClément Foucault
2017-04-18Eevee: Spherical Harmonic diffuse.Clément Foucault
2017-04-18Eevee: Fix crash on core profile.Clément Foucault
2017-04-18Eevee: Introduction of world preconvolved envmap.Clément Foucault
2017-04-10Eevee: First Shadows implementationClément Foucault
2017-04-10Eevee: Fix spot lightsClément Foucault
2017-04-09Cleanup: glsl indentationCampbell Barton
2017-04-03Eevee: LTC area lightsClément Foucault
2017-03-31Eevee: Codestyle, optimisation and a few fixesClément Foucault
2017-03-30Eevee: Diffuse Light (2/2) and GGX low quality lightsClément Foucault
2017-03-28Eevee: Diffuse Lights (1 / 2)Clément Foucault
2017-03-18Eevee: Initial commitClément Foucault