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2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-16Eevee: Add macro to sample noise in utilTex.Clément Foucault
2018-01-16Eevee: Fix SSRefraction noise.Clément Foucault
2018-01-16Eevee: SSR: Remove ray count and use integer texture for hit coord.Clément Foucault
2018-01-16Eevee: Fix noise correlation in the blue noise update.Clément Foucault
2018-01-04Eevee: Fix AO applied twice on glossy shader when using OGL renderClément Foucault
2017-11-24Eevee: Refactor of lit_surface_frag.glslClément Foucault
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-10-07Eevee: Shadows: Add Contact ShadowsClément Foucault
2017-10-07Eevee: Modify the raycast function to be more flexible.Clément Foucault
2017-10-02Eevee : SSR : Make sure to not apply Specular Occlusion to SSR.Clément Foucault
2017-08-18Eevee: Fix some problem with Glass & Diffuse BSDF with SSRClément Foucault
2017-08-10Eevee: Refraction: Add "thickness" parameter.Clément Foucault
2017-08-10Eevee: Add Screen Space Refraction.Clément Foucault
2017-08-10Eevee: Add Refraction via probes.Clément Foucault
2017-08-10Eevee: Small code codestyle and fixes.Clément Foucault
2017-07-31Eevee: SSR: Change clamp to a real clamp and add Max Roughness.Clément Foucault
2017-07-27Eevee: Planar Reflection: only support mirror reflection if not using SSR.Clément Foucault
2017-07-25Eevee: SSR: Add support for planar probes.Clément Foucault
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-24Eevee: Ssr: Add ssr id to glossy nodes.Clément Foucault
2017-07-14Fix T51979: Eevee: Bloom artifacts w/ zero area facesCampbell Barton
2017-07-06Eevee: Add support for common BSDFs.Clément Foucault
2017-06-29Eevee: Prepare support for future Anisotropic shading.Clément Foucault
2017-06-29Eevee: Add Initial support for Principle BRDF.Clément Foucault
2017-06-29Eevee: Remove ShadingData struct.Clément Foucault
2017-06-28Eevee: Fix Shadow Map bug: fix T51924Clément Foucault
2017-06-28Eevee: Refactor of shading code to be more modular.Clément Foucault
2017-06-26Eevee: Add Planar reflection blurring.Clément Foucault
2017-06-26Enable shadow catching for Eevee hairLuca Rood
2017-06-24Eevee: Planar Reflection: Add contact hardening normal distortion.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Enable Multibounce approximation and Change influen...Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Initial implementation.Clément Foucault
2017-06-19Eevee: Initial implementation of planar reflections.Clément Foucault
2017-06-15Eevee: Group octahedron map functions into one file.Clément Foucault
2017-06-15Eevee: Probes: Change falloff of irradiance grid.Clément Foucault
2017-06-15Eevee: Irradiance grid: support for non-blocking update and multiple bounces.Clément Foucault
2017-06-15Eevee: Split irradiance functions to their own new file.Clément Foucault
2017-06-15Eevee: Add Irradiance Grid supportClément Foucault
2017-06-14Implement hair in eeveeLuca Rood
2017-06-10Eevee: Probe: fix roughness bug and optimize probe evaluation.Clément Foucault
2017-06-09Eevee: Add parallax correction to probe reflectionsClément Foucault
2017-06-09Eevee: First commit of Probe support.Clément Foucault
2017-06-06Eevee: Fix shader compilation issue.Clément Foucault
2017-06-04Eevee: Move Spherical Harmonics to a new Probe UBO.Clément Foucault
2017-06-04Eevee: Material code refactor.Clément Foucault
2017-06-03Eevee: fix bad eye vector and get rid of two uniformClément Foucault
2017-06-03Eevee: Polishing of Exponential Shadow mappingClément Foucault
2017-05-30Eevee: Fix ggx sun light.Clément Foucault