Age | Commit message (Expand) | Author |
---|---|---|
2019-03-16 | Fix T62621 object scale changes tangent node output in Eevee | Clément Foucault |
2019-01-29 | Cleanup: replace attrib w/ attr | Campbell Barton |
2018-09-20 | Eevee: Implement Wireframe Node | Clément Foucault |
2018-04-22 | Cleanup: trailing spaces | Campbell Barton |
2018-04-15 | Eevee: Shadows: Transition to individual face rendering. | Clément Foucault |
2018-03-02 | DRW: Refactor simple instancing. | Clément Foucault |
2017-07-11 | Eevee: Transparency: Add support for Clip and Stochastic shadows. | Clément Foucault |
2017-05-20 | Eevee: Initial implementation of exponential shadowmaps | Clément Foucault |
2017-05-20 | Eevee: Move cube shadows to octahedron shadowmaps. | Clément Foucault |
2017-05-20 | Eevee: optimize vertex shader for probe and shadows. | Clément Foucault |
2017-04-20 | Eevee: Do shadow cube render in one pass. | Clément Foucault |
2017-04-18 | Eevee: Introduction of world preconvolved envmap. | Clément Foucault |
2017-04-10 | Eevee: First Shadows implementation | Clément Foucault |