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AgeCommit message (Expand)Author
2022-03-30Metal: GLSL Shader compatibility 5Jason Fielder
2022-03-30Metal: GLSL Compatibility - explicit mat4_to_mat3 conversionJason Fielder
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-21Fix T96655: Bloom crashes EeveeHallam Roberts
2022-03-11Cleanup: use M_PI_2 and M_PI_4 where possibleHallam Roberts
2022-03-11Cleanup: fix source typos homogenous->homogeneousBrecht Van Lommel
2022-03-11Cleanup: fix source comment typosBrecht Van Lommel
2022-01-31Cleanup: use our own conventions for tags in commentsCampbell Barton
2022-01-25Cycles: add Point Info nodeBrecht Van Lommel
2021-12-07Cleanup: Fix various source typosluzpaz
2021-11-30Cleanup: clang-format, trailing spaceCampbell Barton
2021-11-30Cleanup: capitalize NOTE tagCampbell Barton
2021-11-19Cleanup: fix typos in comments and docsBrecht Van Lommel
2021-09-22EEVEE fix gloss low roughness errorJake
2021-09-21Fix T87801: Eevee ambient occlusion is incorrect on M1 macMiniClément Foucault
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-05-28EEVEE: Fix NaN caused by ensure_valid_reflection()Clément Foucault
2021-05-27Revert "EEVEE: Ensure Reflection: Use new implementation"Clément Foucault
2021-05-15EEVEE: Depth of Field: Fix tile artifacts in mixed focus regionsClément Foucault
2021-05-15Fix T85845 EEVEE: Depth Of Field: Artifacts with slight out of focusClément Foucault
2021-05-12Fix T87851 EEVEE: Performance regression with baked lighting & transparencyClément Foucault
2021-05-05Fix T87068 EEVEE: Moire effect with particle hair and subsurfaceClément Foucault
2021-04-20Fix T87369 EEVEE: Ambient Oclussion: Firefly caused by degenerated normalClément Foucault
2021-04-20Fix T87541 EEVEE: AO causes black outline around objects and NaN pixelsClément Foucault
2021-04-08EEVEE: Ensure Reflection: Use new implementationClément Foucault
2021-03-22Cleanup: clang-format, trailing spaceCampbell Barton
2021-03-21Fix T86660 EEVEE: Undefined behaviour in specular_occlusionClément Foucault
2021-03-19EEVEE: Volumetrics: Add back support for light clampClément Foucault
2021-03-19EEVEE: Volumetrics: Add support for soft volumetric shadowsClément Foucault
2021-03-19EEVEE: Volumetrics: Add Area light shape supportClément Foucault
2021-03-19EEVEE: Volumetrics: Add special attenuation volume for lightsClément Foucault
2021-03-19EEVEE: Volumetrics: Fix sun volumetric shadowClément Foucault
2021-03-19EEVEE: Lights: Add Volume and diffuse light power sliderClément Foucault
2021-03-18Fix T86448 EEVEE: SSRefraction Depth regressionClément Foucault
2021-03-16Fix T86612 EEVEE: Wrong AmbientOcclusion on refractive materialsClément Foucault
2021-03-15EEVEE: Contact Shadow: Fix self intersection issuesClément Foucault
2021-03-15Cleanup: EEVEE: Remove unused variableClément Foucault
2021-03-14EEVEE: Specular Occlusion: Avoid overdarkening on smooth surfacesClément Foucault
2021-03-14Cleanup: EEVEE: Replace `brightness()` by `max_v3()`Clément Foucault
2021-03-14EEVEE: RenderPass: Fix Ambient Occlusion passClément Foucault
2021-03-14Cleanup: EEVEE: Remove the horizon search layered shaderClément Foucault
2021-03-14EEVEE: Planar reflections: Fix ambient occlusion broken in reflectionsClément Foucault
2021-03-13EEVEE: ScreenSpaceReflections: Avoid outputing NaNsClément Foucault
2021-03-13Fix T86476 EEVEE: SSS material with variable radius can produce NaNsClément Foucault
2021-03-13EEVEE: Fix wrong sss component being affected by alphaClément Foucault
2021-03-13EEVEE: ScreenSpaceReflections: Add back multi ray-hitpoint reuseClément Foucault
2021-03-13EEVEE: ScreenSpaceReflections: Increase depth thresholdClément Foucault