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AgeCommit message (Expand)Author
2022-02-25EEVEE: Simplify Hi-Z pass by porting it to a single pass compute shaderClément Foucault
2022-02-22EEVEE: Shadow: Improve the case of directional shadowmaps in ortho viewClément Foucault
2022-02-21EEVEE: Shadow: Fix out of bound access in page_list stageClément Foucault
2022-02-21EEVEE: Shadow: Add debug visual for the page cacheClément Foucault
2022-02-21EEVEE: Shadow: Fix defrag phaseClément Foucault
2022-02-20EEVEE: Shadows: Fix 2 small imprecisionClément Foucault
2022-02-20EEVEE: Shadow: Improve debugClément Foucault
2022-02-20EEVEE: Shadow: Revisit the cache systemClément Foucault
2022-02-18EEVEE: Shadow: Avoid loosing cached tiles updates in LOD levelsClément Foucault
2022-02-18EEVEE: Shadow: Avoid missing a load because of float imprecisionClément Foucault
2022-02-18EEVEE: Improve shadow debugClément Foucault
2022-02-18EEVEE: Fix shader compilationClément Foucault
2022-02-18EEVEE: Shadows: Compute max tile LOD visibilityClément Foucault
2022-02-18EEVEE: Shadow: Add render page list to simplify the execution modelClément Foucault
2022-02-15EEVEE: Fix glossy filterClément Foucault
2022-02-15EEVEE: Fix some GL errors and missing bindsClément Foucault
2022-02-14EEVEE: Fix shader compilation on Nvidia driverClément Foucault
2022-02-09EEVEE: Split directional light pathClément Foucault
2022-02-09EEVEE: Fix shader not staticClément Foucault
2022-02-09EEVEE: Disable raytracingClément Foucault
2022-02-09EEVEE: Remove integer divisionClément Foucault
2022-02-06EEVEE: Fix uninitialized texture issue.Clément Foucault
2022-02-06EEVEE: Fix missing gpu_Layer in probe filterClément Foucault
2022-02-06EEVEE: Fix dependencies to draw_viewClément Foucault
2022-02-06EEVEE: Fix frustum_planes/corners referencesClément Foucault
2022-02-05EEVEE: Fix missing resource bindingClément Foucault
2022-02-05EEVEE: Fix compilation on amdgpu-proClément Foucault
2022-02-05EEVEE: Fix some broken renamingClément Foucault
2022-02-04EEVEE: Fix more shader dependencie issuesClément Foucault
2022-02-03EEVEE: Fix more shader issuesClément Foucault
2022-02-03EEVEE: Fix shader compilations issues, resource bindings & namingClément Foucault
2022-02-03DRW: Fix heatmap_gradient function messing error line numberClément Foucault
2022-02-03Cleanup: EEVEE: NamingClément Foucault
2022-02-03EEVEE: Add material shader tests in the form of unused createInfosClément Foucault
2022-02-03EEVEE: Fix more shader compilation issuesClément Foucault
2022-02-02EEVEE: Finish implementing GPUShaderCreateInfo and fix compilationClément Foucault
2022-02-02EEVEE: Add back support of raytrace_resolve_lib.glslClément Foucault
2022-02-01EEVEE: Use GPUShaderCreateInfoClément Foucault
2022-02-01Merge branch 'master' into eevee-rewriteClément Foucault
2022-01-31Cleanup: use our own conventions for tags in commentsCampbell Barton
2022-01-27Comment eevee_raytrace_resolve_lib out to avoid compilation errors for nowClément Foucault
2022-01-25Cycles: add Point Info nodeBrecht Van Lommel
2021-12-10EEVEE: Shadow: Avoid double renderingClément Foucault
2021-12-10EEVEE: Shadow: Add defrag shader and page debug buffer generatorClément Foucault
2021-12-09EEVEE: Shadow: Split LOD masking to its own shaderClément Foucault
2021-12-08EEVEE: Light: Separate directional lights iterationClément Foucault
2021-12-08EEVEE: Shadow: Add depth scan for tile taggingClément Foucault
2021-12-07Cleanup: Fix various source typosluzpaz
2021-12-06EEVEE: Shadow: Make punctual LOD selection based on pixel densityClément Foucault
2021-12-05EEVEE: Shadow: Add LOD system for punctual shadowsClément Foucault