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2019-09-10EEVEE: Volume: Fix error in fallback integration algoClément Foucault
2019-09-10EEVEE: Volume: Speedup: Use Image load store extensionClément Foucault
Reviewed By: brecht Differential Revision: https://developer.blender.org/D5740
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-09-07EEVEE: Shadows: Fix incorrect shadowing near point lights sourceClément Foucault
2019-09-06EEVEE: Fix Ambient Occlusion on backfacesClément Foucault
N is already the Facing normal! Dummy!
2019-09-06Viewport Shading: StudioLight IntensityJeroen Bakker
Add option to change the Intensity of the HDRI in the 3d viewport. This works for both EEVEE and Cycles Reviewed By: brecht, fclem Differential Revision: https://developer.blender.org/D5674
2019-09-05Eevee: Shadow map refactorClément Foucault
Reviewed By: brecht Differential Revision: http://developer.blender.org/D5659
2019-08-14Eevee: Fix: Regression when using ssr and default shaderClément Foucault
2019-08-14Cleanup: move trailing comments to avoid wrapping codeCampbell Barton
Some statements were split across multiple lines because of their trailing comments. In most cases it's clearer to put the comments above.
2019-08-14Eevee: Add support for the holdout nodeClément Foucault
Support should be full when using Alpha Blend mode and partial if using any other blend mode (opaque / alpha clip / alpha hashed).
2019-08-14Eevee: Improve Transparent BSDF behaviorClément Foucault
Alpha blended Transparency is now using dual source blending making it fully compatible with cycles Transparent BSDF. Multiply and additive blend mode can be achieved using some nodes and are going to be removed.
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-07-31Spelling fixes in comments and descriptions, patch by luzpazBrecht Van Lommel
Differential Revision: https://developer.blender.org/D3744
2019-07-09Fix T65761 Eevee: SSRefraction not working on first sampleClément Foucault
There is no reason to disable the refraction on the first sample like SSR does. This was caussing issues when rendering.
2019-07-08Fix T61129 Eevee: alpha texture shadow bugClément Foucault
Seems like the AMD pro driver does not consider dead code the same as other glsl compiler.
2019-07-01Fix T65771 Eevee: Volume Emission not working if density is zeroClément Foucault
2019-07-01Fix T66292: Alpha Blend transparency glitches with volumeClément Foucault
2019-06-27Eevee: Make use of dual source blending for volumetric resolveClément Foucault
This simplify the code and add an example use of dual source blending.
2019-06-18Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabledClément Foucault
2019-06-14Eevee: Fix Contact shadows with Translucent BSDFClément Foucault
2019-06-14Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objectsClément Foucault
This was commited by mistake.
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-06-07Eevee: Try to fix NaN caused by normal maps + bentnormalsClément Foucault
Should help with T65118.
2019-06-06Fix T63701 Eevee: High Volumetric end distance darkens the imageClément Foucault
2019-06-05Fix T65118 Eevee: NaN when using bent normalsClément Foucault
2019-06-05Fix T65298 Eevee: Principled BSDF doesn't use specular with metalsClément Foucault
This does add some more register pressure as it passes a new vec3 down the shading function. But for now we care more about accuracy than efficiency.
2019-06-04Fix T65378 Eevee: Glitches in ESM shadowmappingClément Foucault
This happen to be a NaN caused by an infinite sum in the shadow copy shader.
2019-06-04Eevee: Merge shadow map processing into one drawcall per lightClément Foucault
This removes a lot of framebuffer configuration and binding.
2019-06-03Cleanup: style, use braces in drawCampbell Barton
2019-05-28Fix T64123 Eevee: Reflections Not Visible On Alpha Clip MaterialsClément Foucault
2019-05-22Eevee: Make lookdev shader use common_view_libClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
Also get rid of clip_block which did the same as clipplanes inside common_view_lib.glsl.
2019-05-17Eevee / Workbench: Fix hair normalsClément Foucault
Hair normals were not behaving correctly. This corrects their looks and fix the node shader geometry that was showing the flat normal.
2019-05-17Cleanup: Eevee: Remove custom volumetric matrixClément Foucault
This was the same as using the inverse obmat.
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
This is to simplify the usage of Volumetrics. Now it automatically detect if there is any Volumetric material in the view and allocate the needed buffer if any.
2019-05-16EEVEE: Intel Shader Compiler BugJeroen Bakker
When using Intel GPU EEVEE did not display anything. This was due to an internal shader compilation bug inside the intel drivers. We had fixed this for other vertex shaders. The same change we have to apply to other vert shaders that want to limit the need of Matrix multiplications.
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-14Cleanup: Eevee: Make planar downsampling not use instance drawingClément Foucault
2019-05-10DRW: Remove ModelViewMatrix UsageClément Foucault
2019-05-10Eevee: Update matrices operations to not use combined matricesClément Foucault
2019-05-10Cleanup: DRW: Renaming of glsl utility macrosClément Foucault
2019-05-09Fix T64158 Eevee: Mixed SSS shader becomes brighter and brighterClément Foucault
This change the logic a bit, when 2 bsdfs using SSS are mixed, we use the one with the biggest radius (on a per pixel basis). This change from previous behavior which was to select input 1 if radius was greater than 0.
2019-05-08DRW: Remove WorldNormalMatrixClément Foucault
2019-05-08Eevee: Remove uneeded normalizationClément Foucault
2019-05-04Cleanup: Eevee: Remove Flat normal shader variationClément Foucault
Was use by sculpt mode but that's not used anymore.
2019-05-01Eevee: Lookdev: Cleanup implementation & support for Bloom and TAAClément Foucault
Make Lookdev works with bloom and TAA by rendering it before TAA and fixing the motion vectors of the lookdev balls. Rework Lookdev to remove much of its complexity. Use simpler matrices with more understandable setup code.
2019-05-01Eevee: Add support for alpha background in viewportClément Foucault
Viewport now displays alpha checkerboard pattern like Cycles does when film alpha is set to "Transparent". Some small workarounds were necessary for Depth of Field and correct TAA support.
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-30Fix T63393 Eevee: Specular Shader's Clear Coat does not functionClément Foucault
2019-04-26Fix T63784 Eevee : Black Diffuse with Principled BSDF and Mix ShaderClément Foucault
This was cause by the SSS energy being lost when using SSRefraction. Also the mix shader did not merge the discarded SSS light into the radiance.