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AgeCommit message (Expand)Author
2018-06-17Cleanup: codestyleCampbell Barton
2018-06-16Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-13Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-09Eevee: Improve compilation time (reduce branching).Clément Foucault
2018-06-05Eevee: Improve load time.Clément Foucault
2018-06-02Eevee: Hair: Make SSR works with hairs.Clément Foucault
2018-06-02Eevee: Add support for hair random property.Clément Foucault
2018-06-02Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.Clément Foucault
2018-05-30Eevee: Hair: Fix hair strip view Position.Clément Foucault
2018-05-30Eevee: Add support for new Hair geometry system.Clément Foucault
2018-05-30GPUMaterial: Add support for hair vertex color, uvs and orco.Clément Foucault
2018-05-29EEVEE: LookDev blurred backgroundJeroen Bakker
2018-05-29EEVEE: LookDev reversed the background fadeoutJeroen Bakker
2018-05-29EEVEE: LookDev fadeout to the world horizon colorJeroen Bakker
2018-05-29EEVEE: LookDev fade out background optionJeroen Bakker
2018-05-28EEvEE: LookDevJeroen Bakker
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Cycles/Eevee: Implement disk and ellipse shapes for area lampsLukas Stockner
2018-05-16Shader Node Editor: Add Closure to RGB convertion node.Clément Foucault
2018-05-14Eevee: Hair: Disable SSR for hairs.Clément Foucault
2018-05-14Eevee: Hair: Fix normal distribution of previous commit.Clément Foucault
2018-05-13Eevee: Hair: Remove old hack and replace by new hack.Clément Foucault
2018-05-13Eevee: Fix Dof shader compilation.Clément Foucault
2018-05-13Eevee: Depht Of Field: Merge Scatter passes together.Clément Foucault
2018-05-13Eevee: Depth of field: Code style fixes.Clément Foucault
2018-05-13Eevee: Depth of field: Smooth out bokeh shape.Clément Foucault
2018-05-13Eevee: Depth of field: Change final blending.Clément Foucault
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-05-04Eevee: Simplify shadow test code with macros.Clément Foucault
2018-05-02Eevee: Add Lamp Specular multiplier.Clément Foucault
2018-05-01Eevee: Contact Shadows: Add slope based bias & fix brightening.Clément Foucault
2018-05-01Eevee: Fix raytracing.Clément Foucault
2018-04-30Eevee: Use GPU_RG16 for velocity pass instead of GPU_RG32F.Clément Foucault
2018-04-30Eevee: TAA: Use safe color when outputing the final color.Clément Foucault
2018-04-24EEVEE: Fix TAA spreading black disease.Clément Foucault
2018-04-24EEVEE: Fix contact shadows on flat objects/backfaces.Clément Foucault
2018-04-22Cleanup: trailing spacesCampbell Barton
2018-04-20Eevee: TAA Reprojection: Initial implementationClément Foucault
2018-04-20Eevee: Add Velocity pass.Clément Foucault
2018-04-20Eevee: Contact Shadows: Fix blue noise correlation.Clément Foucault
2018-04-17Eevee: Use textureGather for minmaxZbuffer downsampling.Clément Foucault
2018-04-15Eevee: Cleanup remaining shadow geometry references.Clément Foucault
2018-04-15Eevee: Shadows: Transition to individual face rendering.Clément Foucault
2018-03-27Eevee Shaders: Fix "No matching overloaded function"Germano
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-12Eevee: SSS: Fix compilation error.Clément Foucault
2018-03-10Eevee: Planar Reflections: Fix corrupted results in downsampling step.Clément Foucault
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-03-06Eevee: Optimize shadows drawingGermano