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2017-11-14Eevee: SSS: Fix SSS with Add Shader node.Clément Foucault
2017-11-14Eevee: SSS: Add Quality settings.Clément Foucault
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-11-14GPUMaterial : Add sss_data to Closure struct.Clément Foucault
2017-11-01Eevee: Fix Black volumetrics.Clément Foucault
2017-11-01Eevee: SSR: Use max lod on planar reflections.Clément Foucault
2017-11-01Eevee: Fix Bad AO on opaque refractive geometry.Clément Foucault
2017-10-28Eevee: Volumetric: Fix Sun lamps not working.Clément Foucault
2017-10-27Eevee: Volumetrics: Add Volume object support.Clément Foucault
2017-10-27Eevee: Volumetrics: Add volumetric support to alpha blended meshes.Clément Foucault
2017-10-27Eevee: Overhaul the volumetric system.Clément Foucault
2017-10-25Eevee: Fix T53095: Black cube on start and no material updatesClément Foucault
2017-10-12Eevee: Contact Shadows: Fix remaining artifacts.Clément Foucault
2017-10-08Eevee: Fix bad defines for volumetric shadowingClément Foucault
2017-10-07Eevee: Shadows: Add Contact ShadowsClément Foucault
2017-10-07Eevee: Modify the raycast function to be more flexible.Clément Foucault
2017-10-04Eevee : Fix T52991Clément Foucault
2017-10-02Eevee : Fix grid black fill.Clément Foucault
2017-10-02Eevee : SSR : Make sure to not apply Specular Occlusion to SSR.Clément Foucault
2017-10-02Eevee : Probe Cubemap : Fix Broken Display data.Clément Foucault
2017-10-02Eevee : Light Grid : Init grid to black instead of world color.Clément Foucault
2017-09-30Object Mode : Add probes data outlines and selectabilityClément Foucault
2017-09-28Eevee: Probe Grid: Clear Grid buffers with world diffuse coefs.Clément Foucault
2017-09-28Eevee: Probe Grid: Add "progressive rendering"Clément Foucault
2017-09-27Eevee : TAA : Change post process chain to allow more flexibilityClément Foucault
2017-09-26Eevee : Fix regression : Refraction not workingClément Foucault
2017-09-26Eevee : Fix compilation warning on intel.Clément Foucault
2017-09-25Eevee: Implement Temporal Anti Aliasing / Super SamplingClément Foucault
2017-09-25Eevee: Fix SSR in orthographic view.Clément Foucault
2017-09-13Eevee: Get rid of glitchy black SSR.Clément Foucault
2017-09-13Eevee: SSR: Making ray count a define rather than an uniform.Clément Foucault
2017-09-12Eevee: Fix extinction of Light parallel to views.Clément Foucault
2017-09-12Eevee / DRW : CodestyleClément Foucault
2017-09-12Eevee: Fix T52480: Can't reproduce Metallic transparency with Principled + Mi...Clément Foucault
2017-09-11Eevee: Fix performance issue on intel.Clément Foucault
2017-09-11Eevee: Fix shadow copy shader error.Clément Foucault
2017-09-11Eevee: Fix shadow bleeding after farclip for cubemaps.Clément Foucault
2017-09-10Eevee: Shadows: Add cubemap filtering and adaptive sample count.Clément Foucault
2017-09-10Eevee: Shadow: Fix Incorrect shadowing after sun lamp far clip plane.Clément Foucault
2017-09-10Eevee: Shadows: Filtering improvement.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map options.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map support with filtering.Clément Foucault
2017-09-10Eevee: Expose Shadow filter size.Clément Foucault
2017-09-10Eevee: Add Variance Shadow MappingClément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-08-21Eevee: Offset the for each AA sample.Clément Foucault
2017-08-19Eevee: Bloom: Add Bloom ColorClément Foucault
2017-08-19Eevee: Bloom: Add Clamp settingClément Foucault
2017-08-19Eevee: Fix problem with GPU_texture_generate_mipmapClément Foucault
2017-08-18Eevee: Rework GTAOClément Foucault