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AgeCommit message (Expand)Author
2022-02-05EEVEE: Fix missing resource bindingClément Foucault
2022-02-05EEVEE: Fix compilation on amdgpu-proClément Foucault
2022-02-05EEVEE: Fix some broken renamingClément Foucault
2022-02-04EEVEE: Fix more shader dependencie issuesClément Foucault
2022-02-03EEVEE: Fix more shader issuesClément Foucault
2022-02-03EEVEE: Fix shader compilations issues, resource bindings & namingClément Foucault
2022-02-03DRW: Fix heatmap_gradient function messing error line numberClément Foucault
2022-02-03Cleanup: EEVEE: NamingClément Foucault
2022-02-03EEVEE: Add material shader tests in the form of unused createInfosClément Foucault
2022-02-03EEVEE: Fix more shader compilation issuesClément Foucault
2022-02-02EEVEE: Finish implementing GPUShaderCreateInfo and fix compilationClément Foucault
2022-02-02EEVEE: Add back support of raytrace_resolve_lib.glslClément Foucault
2022-02-01EEVEE: Use GPUShaderCreateInfoClément Foucault
2022-02-01Merge branch 'master' into eevee-rewriteClément Foucault
2022-01-31Cleanup: use our own conventions for tags in commentsCampbell Barton
2022-01-27Comment eevee_raytrace_resolve_lib out to avoid compilation errors for nowClément Foucault
2022-01-25Cycles: add Point Info nodeBrecht Van Lommel
2021-12-10EEVEE: Shadow: Avoid double renderingClément Foucault
2021-12-10EEVEE: Shadow: Add defrag shader and page debug buffer generatorClément Foucault
2021-12-09EEVEE: Shadow: Split LOD masking to its own shaderClément Foucault
2021-12-08EEVEE: Light: Separate directional lights iterationClément Foucault
2021-12-08EEVEE: Shadow: Add depth scan for tile taggingClément Foucault
2021-12-07Cleanup: Fix various source typosluzpaz
2021-12-06EEVEE: Shadow: Make punctual LOD selection based on pixel densityClément Foucault
2021-12-05EEVEE: Shadow: Add LOD system for punctual shadowsClément Foucault
2021-12-04EEVEE: Light: Merge ShadowData into LightDataClément Foucault
2021-12-04EEVEE: Light: Port light culling to GPUClément Foucault
2021-11-30Cleanup: clang-format, trailing spaceCampbell Barton
2021-11-30Cleanup: capitalize NOTE tagCampbell Barton
2021-11-19Cleanup: fix typos in comments and docsBrecht Van Lommel
2021-11-19EEVEE: Shadow: New virtual shadowmap samplingClément Foucault
2021-11-14EEVEE: Shadows: Virtual shadowmap part 2Clément Foucault
2021-11-10EEVEE: Shadow: Add Tilemap lod debug and fix clipmap end distanceClément Foucault
2021-11-09EEVEE: Shadow: Implement Virtual ShadowmappingClément Foucault
2021-11-05EEVEE: Raytracing: Add denoise and move raytrace passes to raytracing module.Clément Foucault
2021-11-05EEVEE: Forward: Support raytracingClément Foucault
2021-11-05EEVEE: Subsurface: Small optimisation & fix comparisonClément Foucault
2021-11-05EEVEE: Raytrace: Add Diffuse surface raytracingClément Foucault
2021-11-05EEVEE: Deffered: Change normal packing for better negative normalsClément Foucault
2021-11-05EEVEE: Subsurface: Fix issue cause by HiZ mipmapsClément Foucault
2021-11-05EEVEE: Cleanup: Rename uvcoordsvar to uv and explicit output locationClément Foucault
2021-11-05EEVEE: Raytracing: Add back screen space raytracingClément Foucault
2021-10-24EEVEE: Port back HiZbufferClément Foucault
2021-10-08EEVEE: Transmittance: Add back light transmittanceClément Foucault
2021-10-08EEVEE: Subsurface Scattering: New implementationClément Foucault
2021-10-08EEVEE: Fix smooth transition when using render bordersClément Foucault
2021-09-22EEVEE fix gloss low roughness errorJake
2021-09-21Fix T87801: Eevee ambient occlusion is incorrect on M1 macMiniClément Foucault
2021-09-15EEVEE: Film: Make smooth transition not rely on dtxl->color persistenceClément Foucault
2021-09-07EEVEE: Use special depth shader to resolve the depth bufferClément Foucault