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AgeCommit message (Expand)Author
2019-12-16Cleanup: whitespaceCampbell Barton
2019-12-11Cleanup: spellingCampbell Barton
2019-11-29EEVEE: CleanupJeroen Bakker
2019-11-28EEVEE: RenderLayersJeroen Bakker
2019-11-28EEVEE: Viewport RenderpassesJeroen Bakker
2019-11-27EEVEE: GLSL RenderpassesJeroen Bakker
2019-11-27EEVEE: Renderlayer artifactsJeroen Bakker
2019-11-24Cleanup: doxygen commentsCampbell Barton
2019-10-29Fix T69468 EEVEE: Collections Holdout Button in Outliner Is IgnoredClément Foucault
2019-10-29Fix strict compiler warningSergey Sharybin
2019-10-29Fix T70091 EEVEE: volumetric broken, not refreshClément Foucault
2019-10-29Fix T71050 EEVEE: Light Path Node broken in 2.81Clément Foucault
2019-10-29Fix T71062 EEVEE: Holdout shader is broken in 2.81Clément Foucault
2019-10-17Fix T70811 EEVEE: Alpha clip/hashed cause wrong alpha valuesClément Foucault
2019-10-16Fix T70249 EEVEE: Light bleeding on SSS translucencyClément Foucault
2019-10-09Fix T70640 EEVEE: Alpha hashed material is darker when alpha is not 1.0Clément Foucault
2019-10-07Fix T67753 EEVEE: Crash using transparent shadows with default materialClément Foucault
2019-10-04GPU: Platform Support LevelJeroen Bakker
2019-10-03Cleanup: unused structs, struct membersCampbell Barton
2019-09-23Cleanup: remove unimplemented texture space rotation variablesBrecht Van Lommel
2019-09-19Cleanup: spellingCampbell Barton
2019-09-17Fix T69809, T69810: sculpt gone or crashing after renderBrecht Van Lommel
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-16Fix eevee volumetrics distribution at 1.0Philipp Oeser
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-11Depsgraph: Pass bmain to depsgraph object creationSergey Sharybin
2019-09-10EEVEE: Volume: Fix error in fallback integration algoClément Foucault
2019-09-10EEVEE: Volume: Speedup: Use Image load store extensionClément Foucault
2019-09-09Cleanup: trailing space, remove tabs, pep8Campbell Barton
2019-09-09UI: Format Memory Strings in BinaryHarley Acheson
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-07Cleanup: style, spellingCampbell Barton
2019-09-07EEVEE: Shadows: Fix correlation issue between Shadows and Anti-AliasingClément Foucault
2019-09-07EEVEE: Shadows: Fix incorrect shadowing near point lights sourceClément Foucault
2019-09-06EEVEE: Fix Ambient Occlusion on backfacesClément Foucault
2019-09-06Viewport Shading: StudioLight IntensityJeroen Bakker
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-09-04Shading Modes: Material and Render PreviewJeroen Bakker
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-23RNA: Cleanup PointerRNA structJacques Lucke
2019-08-22Cleanup: undeclared variable warningsCampbell Barton
2019-08-17Cleanup: spellingCampbell Barton
2019-08-16Cleanup: remove gawain referenceCampbell Barton
2019-08-15WM: reuse visible region calculationCampbell Barton
2019-08-14Eevee: Fix: Regression when using ssr and default shaderClément Foucault
2019-08-14Cleanup: move trailing comments to avoid wrapping codeCampbell Barton
2019-08-14Eevee: Add support for the holdout nodeClément Foucault
2019-08-14Eevee: Remove Additive & Multiply Blend modeClément Foucault
2019-08-14Eevee: Improve Transparent BSDF behaviorClément Foucault