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AgeCommit message (Expand)Author
2018-12-30Cleanup: warnings (clang)Campbell Barton
2018-12-24Fix/cleanup another bunch of UI messages issues.Bastien Montagne
2018-12-24Cleanup: First batch of UI messages fixes (typos, final points...).Bastien Montagne
2018-12-21Fix inconsistent/broken Cycles object visibility for instances.Brecht Van Lommel
2018-12-19DNA: move back-face culling to shading popoverCampbell Barton
2018-12-17Mesh Batch Cache: Port Texture paint wires to new batch requestClément Foucault
2018-12-17Mesh Batch Cache: Optimization & Refactor shaded surface supportClément Foucault
2018-12-17Eevee: Change Bent normal calculationClément Foucault
2018-12-17DNA: clear / remove deprecated flagsCampbell Barton
2018-12-11Fix T58266 : Bottom half of meshes are transparent with eevee renderClément Foucault
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
2018-11-29Workbench: Add back studio lighting presetsClément Foucault
2018-11-29Workbench: Rename orientation to type and Camera studio light to StudioClément Foucault
2018-11-26Viewport: implement hiding faces in paint modes.Alexander Gavrilov
2018-11-22Eevee: Reflection Plane: Small UI fix and invert facing fadingClément Foucault
2018-11-20Fix T57891: Radius of strip hair doesn't scale with object scaleClément Foucault
2018-11-20Fix T57722: Clipped LookDev preview spheresCampbell Barton
2018-11-19Studio Lights: Big CleanupsClément Foucault
2018-11-19EEVEE: Cleanup: default_world_frag.glslmano-wii
2018-11-19EEVEE: Cleanup remove unused shader.mano-wii
2018-11-17Cleanup: styleCampbell Barton
2018-11-17Cleanup: correct const usageCampbell Barton
2018-11-17Draw Manager: Fix memory leakmano-wii
2018-11-16Eevee: SSR: Only fade based on reflected pixel positionClément Foucault
2018-11-16Fix crash when rendering a scene first and then goes to eevee preview modes a...mano-wii
2018-11-16Cleanup: removes unused varyingsmano-wii
2018-11-16Minor edits in `effect_ssr_frag.glsl`mano-wii
2018-11-16Cleanup: remove unused variablemano-wii
2018-11-15Eevee: Add Filter Quality settingClément Foucault
2018-11-15Eevee: Add Glossy Reflection clampingClément Foucault
2018-11-15Eevee: Add irradiance smoothingClément Foucault
2018-11-15Eevee: Irradiance Grid: Make the influence shape corners roundClément Foucault
2018-11-15Eevee: Cleanup & small optimizationClément Foucault
2018-11-15Eevee: Add Light Threshold valueClément Foucault
2018-11-15Eevee: Optimisation: Bypass light power calculation when not neededClément Foucault
2018-11-15Eevee: Cleanup: Fix wrong sun area light power calculationClément Foucault
2018-11-15Eevee: Make sun power match cycles better.Clément Foucault
2018-11-15Cleanup: Double semicolon at the end of lineSergey Sharybin
2018-11-13Fix T57708: Crash on Eevee rendering with SSR enabled.mano-wii
2018-11-12Eevee: Fix ESM not working after a certain distanceClément Foucault
2018-11-12Eevee: Fix lamps shadows not updating correctlyClément Foucault
2018-11-08Eevee: Add partial support for the Light Path NodeClément Foucault
2018-11-08Eevee: Fix refraction materialsClément Foucault
2018-11-07Eevee: Improve Hashed Alpha transparency by reducing noise sizeClément Foucault
2018-11-07Eevee: Support monochromatic Transparent BSDF correctlyClément Foucault
2018-11-06Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSSClément Foucault
2018-11-01Eevee: Fix crash during Light cache bakingClément Foucault
2018-11-01Eevee: Opti: Irradiance: Remove sqrt and max on backface testClément Foucault
2018-11-01Eevee: Fix pingpong buffer not using 32bit float buffer when renderingClément Foucault
2018-10-31Eevee: Fix compilation issue cause by cleanupClément Foucault