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2017-07-24Eevee: SSR: Refactor multiple rays. Plus other changes...Clément Foucault
2017-07-24Eevee: Make MinmaxZ compatible with textureArrayClément Foucault
2017-07-24Eevee: Planar Reflection: Remove distance approximation.Clément Foucault
2017-07-24Eevee: SSR: Add two hit option.Clément Foucault
2017-07-24Eevee: SSR: Fix Opengl Render.Clément Foucault
2017-07-24Eevee: SSR: Fixed problem with un-initialized texture.Clément Foucault
2017-07-24Eevee: SSR: Small fixesClément Foucault
2017-07-24Eevee: SSR: Add Weight Normalization option.Clément Foucault
2017-07-24Eevee: SSR: Add View Facing fadeout.Clément Foucault
2017-07-24Eevee: SSR: Add fullscreen raytrace option and Screen border factor.Clément Foucault
2017-07-24Eevee: SSR: Use noise to dither the stride banding.Clément Foucault
2017-07-24Eevee: SSR: Add stride and thickness parameters.Clément Foucault
2017-07-24Eevee: SSR: Add fullscreen raytrace.Clément Foucault
2017-07-24Eevee: HiZ buffer: Split into two 24bit depth bufferClément Foucault
2017-07-24Eevee: SSR: Add firefly filter and refine noise reduction.Clément Foucault
2017-07-24Eevee: Codestyle.Clément Foucault
2017-07-24Eevee: SSR: Do the SSR pass only for probes if there is no valid double buffer.Clément Foucault
2017-07-24Eevee: SSR: Add mipmap filtering and bias to reduce noise.Clément Foucault
2017-07-24Eevee: SSR: Don't block the ray if tracing behind object.Clément Foucault
2017-07-24Eevee: SSR: Add per pixel resolve of multiple rays.Clément Foucault
2017-07-24Eevee: SSR: Add roughness random rays.Clément Foucault
2017-07-24Eevee: SSR: Add double buffer so we can read previous frame color.Clément Foucault
2017-07-24Eevee: SSR: Make raymarch step bigger.Clément Foucault
2017-07-24Eevee: Fix Shader compilation.Clément Foucault
2017-07-24Eevee: SSR: Add simple raytracing.Clément Foucault
2017-07-24Eevee: Fix clip/hashed alpha prepass/shadow crash.Clément Foucault
2017-07-24Eevee: SSR: Encode Normal in buffer and add cubemap fallback.Clément Foucault
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-24Eevee: Ssr: Add ssr id to glossy nodes.Clément Foucault
2017-07-22Basic drawing code for hair edit mode in the new 2.8 draw engine system.Lukas Tönne
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
2017-07-19Eevee: Fix crash when using lamps in dupli groups.Clément Foucault
2017-07-18Eevee: Avoid crash when using dupli objects.Clément Foucault
2017-07-18Eevee: Fix transparency not drawing after volumetrics.Clément Foucault
2017-07-18Eevee: Fix crash with transparency.Clément Foucault
2017-07-17Fix shadow geometry shaderDalai Felinto
2017-07-17Eevee: Fix double promotion.Clément Foucault
2017-07-14Fix T51979: Eevee: Bloom artifacts w/ zero area facesCampbell Barton
2017-07-14Revert "Eevee: Fix the NaN pixel issue."Campbell Barton
2017-07-13Use explicit scene_layer variable name for public APISergey Sharybin
2017-07-13Eevee small cleanupsDalai Felinto
2017-07-13Eevee: Fix crash on eevee lamps and shadowsDalai Felinto
2017-07-13Always using full shading for eevee + sculpt modeCampbell Barton
2017-07-12DwM: Option to use final material over mode shadingCampbell Barton
2017-07-11Eevee: Transparency: Fix crash when using transparent shadows.Clément Foucault
2017-07-11Eevee: Add failsafe check in shadow material.Clément Foucault
2017-07-11Eevee: Transparency: Add transparent Shadow method UI.Clément Foucault
2017-07-11Eevee: Fix default closure to match cycles.Clément Foucault
2017-07-11Eevee: Transparency: Add support for Clip and Stochastic shadows.Clément Foucault
2017-07-11Eevee: Transparency: Add hide backside option.Clément Foucault