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AgeCommit message (Expand)Author
2019-06-07Eevee: Try to fix NaN caused by normal maps + bentnormalsClément Foucault
2019-06-06Fix T63701 Eevee: High Volumetric end distance darkens the imageClément Foucault
2019-06-06Fix T64742 Eevee: SSRefract broken with planar reflectionsClément Foucault
2019-06-06Python API: allow external render engines to use Eevee for LookDev shadingBrecht Van Lommel
2019-06-05Fix T65118 Eevee: NaN when using bent normalsClément Foucault
2019-06-05Fix T65298 Eevee: Principled BSDF doesn't use specular with metalsClément Foucault
2019-06-04Fix T65378 Eevee: Glitches in ESM shadowmappingClément Foucault
2019-06-04Eevee: Merge shadow map processing into one drawcall per lightClément Foucault
2019-06-03Cleanup: style, use braces in drawCampbell Barton
2019-06-03Cleanup: use const argumentsCampbell Barton
2019-06-02GPU: support default framebuffer with ID not equal to 0Tomoaki Kawada
2019-05-31Fix sculpt mode drawing with modifiers still being wrong in some casesBrecht Van Lommel
2019-05-31EEVEE: Baking + VolumetricsJeroen Bakker
2019-05-30Eevee: Fix crash caused by visibility calculationClément Foucault
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-30GPU: Enforce Uniform buffer alignment to 16bytesClément Foucault
2019-05-28Fix T64123 Eevee: Reflections Not Visible On Alpha Clip MaterialsClément Foucault
2019-05-28Eevee: Fix assert when displaying transparent film checkerClément Foucault
2019-05-28Eevee: Render alpha blended objects when rendering probesClément Foucault
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-27Eevee: Fix Aliasing in Light ProbesAdam Nydahl
2019-05-27Eevee/GPencil: Fix depth reading after renderClément Foucault
2019-05-27Eevee: Fix render z-depth for orthographic cameraClément Foucault
2019-05-27Eevee: Fix render depth pass being negativeClément Foucault
2019-05-24EEVEE: VolumetricsJeroen Bakker
2019-05-23Eevee: Ignore COW tag when deciding on auto-bakeSergey Sharybin
2019-05-23Cleanup: Remove debug printJeroen Bakker
2019-05-22DrawEngines: Depth Of Field UnitsJeroen Bakker
2019-05-22DRW/Eevee: Fix camera texture coordinates in rendersClément Foucault
2019-05-22Fix T64806 Missing sss_blur pass in EEVEE crashing indirect light bakeClément Foucault
2019-05-22DRW: DRWView: Finish refactorClément Foucault
2019-05-22Eevee: Make lookdev shader use common_view_libClément Foucault
2019-05-22Eevee: Make lightprobes work with new DRWView systemClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
2019-05-22DRW: Add view param to DRW_culling_* functionsClément Foucault
2019-05-22Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_*Clément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_resetClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-22Eevee: Lookdev: Make winmat point to negative ZClément Foucault
2019-05-17Cleanup: Eevee: Use dummy texture for GTAO when not enabledClément Foucault
2019-05-17Eevee / Workbench: Fix hair normalsClément Foucault
2019-05-17Cleanup: Eevee: Use DRW_PASS_CREATE macro when possibleClément Foucault
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
2019-05-17Cycles/Eevee: unify depth of field settings for camerasJeroen Bakker
2019-05-17Cleanup: Eevee: Remove custom volumetric matrixClément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-17Eevee: Remove the Subsurface Render checkboxClément Foucault
2019-05-17Cleanup: Eevee: Use SET_FLAG_FROM_TESTClément Foucault
2019-05-16EEVEE: Viewport Rendering TAAJeroen Bakker
2019-05-16EEVEE: Intel Shader Compiler BugJeroen Bakker