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2022-01-06Cleanup: spelling in commentsCampbell Barton
2021-12-27Render: move editor/render module to c++Jacques Lucke
Doing this in preparation for some work on asset preview generation. Differential Revision: https://developer.blender.org/D13676
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-08Cleanup: move public doc-strings into headers for 'draw'Campbell Barton
Ref T92709
2021-12-07Fix crash when switching back from render preview.Jeroen Bakker
Issue is that external engine uses the gpu info. but overwrote the instance data. The draw manager would then detect instance data and required the engine type to have a instance free callback. The solution is to save some space in the engine data to hold an empty and unused instance_data attribute to comply with `ViewportEngineData` struct.
2021-12-07DrawManager: Engine Instance Data.Jeroen Bakker
In the original design draw engines had to copy with a limitation that they were not allowed to reuse complex data structures between drawing calls. Data that could be reused were limited to: - GPUFramebuffers - GPUTextures - Memory that could be removed calling MEM_freeN (storage list) - DRWPass This is fine when the storage list contains arrays or structs but when more complex data types (vectors, maps) etc wasn't possible. This patch adds instance_data that can be reused between drawing calls. The instance_data is controlled by the draw engine and doesn't need to be limited as described above. When an engines stores instance_data it must implement the `DrawEngineType.instance_free` callback to free the data. The patch originates from eevee rewrite. But was added to master as the image engine rewrite also has a need for it. Reviewed By: fclem Differential Revision: https://developer.blender.org/D13425
2021-12-07Cleanup: Fix various source typosluzpaz
This is a continuation of D13462 to clean up source typos. Differential Revision: https://developer.blender.org/D13471
2021-11-30Cleanup: clang-format, trailing spaceCampbell Barton
2021-11-30Cleanup: capitalize NOTE tagCampbell Barton
2021-11-23Merge branch 'blender-v3.0-release'Jacques Lucke
2021-11-23Fix T93297: incorrect eevee motion blur with geometry instancesJacques Lucke
This disables motion blur for geometry instances in eevee, which did not work correctly anyway. See code comment for more details. Differential Revision: https://developer.blender.org/D13334
2021-11-19Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-19Fix T92682: EEVEE motion blur crash with curve objectsHans Goudey
After rBb9febb54a492, the evaluated mesh from a curve is now presented to render engines as a separate mesh object, but some code still assumed that a curve object itself could have an evaluated mesh. However, this is still true for surface objects and metaballs, which don't use geometry sets yet. Differential Revision: https://developer.blender.org/D13272
2021-11-19Cleanup: fix typos in comments and docsBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D13264
2021-11-18Fix T92442: undo removal of Eevee cryptomatte accurate mode optionBrecht Van Lommel
The Cycles accurate mode was removed, but the Eevee option for this has a different meaning and should not have been removed. The Eevee accurate makes cryptomatte accumulate for every sample, which Cycles has always done regardless of any option.
2021-10-24Cleanup: spelling in commentsCampbell Barton
2021-10-18Cleanup: spelling in commentsCampbell Barton
2021-10-15Fix T92226 EEVEE: AO misaligned on first sampleClément Foucault
Caused by tricky state tracking. `GPU_framebuffer_bind()` is updating the framebuffer on first time and will reset the viewport state of it.
2021-10-14GPUTexture: Fix assert when using stereo viewport with EEVEEClément Foucault
Stereo viewport means the depth buffer is use twice as often as a framebuffer attachment.
2021-10-14Cleanup: pass the sizeof(..) as the second arg for array allocationCampbell Barton
By argument naming and convention this is the intended argument order.
2021-10-14Cleanup: clang-tidy, clang-format & spellingCampbell Barton
2021-10-13Fix T89777 EEVEE: Contact Shadows causes wrong shading in Reflection PlaneClément Foucault
The planar reflections being rendered at the same resolution as the HiZ max buffer, do not need any uv correction during raytracing. However, the GTAO horizon buffer being at output resolution do need the uv factors in order to match the pixels visible on screen. To avoid many complication, we increase the size of the GTAO texture up to the hiz buffer size. This way, if planar reflections need GTAO the texture is big enough. We change the viewport of the GTAO framebuffer for the main view in order to not have to modify Uvs in many places.
2021-09-24Cleanup: clang formatPhilipp Oeser
2021-09-24Hair Info Length AttributeJeroen Bakker
Goal is to add the length attribute to the Hair Info node, for better control over color gradients or similar along the hair. Reviewed By: #eevee_viewport, brecht Differential Revision: https://developer.blender.org/D10481
2021-09-22EEVEE fix gloss low roughness errorJake
Up lower clamp on spec_angle to prevent NaN from being generated on intel GPUs at low roughness. Fixes T88754 Reviewed By: fclem Maniphest Tasks: T88754 Differential Revision: https://developer.blender.org/D12508
2021-09-21Fix T87801: Eevee ambient occlusion is incorrect on M1 macMiniClément Foucault
The issue was caused by `textureSize()` returning the size of the level 0 even when the min texture level is higher than 0. Using a uniform to pass the correct size fixes the issue. This issue also affected the downsampling of radiance for reflections and refractions. This does not affect anything other than the recusive downsampling shaders.
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-08-21Cleanup: spelling in comments & minor cleanupCampbell Barton
Also hyphenate 'mouse-move' use doxy sections in render_update.c & move function comment from the header to the source.
2021-07-30Cleanup: clang-format (re-run after v12 version bump)Campbell Barton
2021-07-29Fix T90295: inconsistent render pass order between Cycles and EeveeBrecht Van Lommel
2021-07-26Cleanup: spelling in commentsCampbell Barton
2021-07-21Cleanup: replace BLI_assert(0 && "text") with BLI_assert_msgCampbell Barton
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
This shows the text as part of the assertion message.
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-03Cleanup: use ascii characters instead of unicode where possibleCampbell Barton
Follow own code style docs.
2021-06-02EEVEE: AOVs not same as cycles.Jeroen Bakker
EEVEE uses hashing to sync aov names and types with the gpu. For the type a hashed value was overridden making `decalA` and `decalB` choose the same hash. This patches fixes this by removing the most significant bit.
2021-06-02Revert "EEVEE: AOVs not same as cycles."Jeroen Bakker
This reverts commit 730a46e87d261543c9550ddef406894e14d5bea6.
2021-06-02EEVEE: AOVs not same as cycles.Jeroen Bakker
EEVEE uses hashing to sync aov names and types with the gpu. For the type a hashed value was overridden making `decalA` and `decalB` choose the same hash. This patches fixes this by removing the most significant bit.
2021-05-28Merge branch 'blender-v2.93-release'Clément Foucault
2021-05-28EEVEE: Fix NaN caused by ensure_valid_reflection()Clément Foucault
This was caused by unsafe sqrt calls. Fixes T86578 white artifacts in EEVEE Reviewed By: brecht, dfelinto Differential Revision: https://developer.blender.org/D11428
2021-05-27Merge branch 'blender-v2.93-release'Clément Foucault
2021-05-27Revert "EEVEE: Ensure Reflection: Use new implementation"Clément Foucault
Both before and after can have artifacts with some normal maps, but this seems to give worse artifacts on average which are not worth the minor performance increase. This reverts commit 5c4d24e1fd752a8a89d44d05e8e3f9b31f2d7db0. Ref T88368, D10084
2021-05-19Materials: support changing materials during evaluationJacques Lucke
This commit allows that the evaluated geometry of an object has different materials from the original geometry. This is needed for geometry nodes. The main thing that changes for render engines and exporters is that the number of material slots on an object and its geometry might not match anymore. For original data, the slot counts are still equal, but not for evaluated data. Accessing material slots though rna stays the same. The behavior adapts automatically depending on whether the object is evaluated. When accessing materials of an object through `BKE_object_material_*` one has to use a new api for evaluated objects: `BKE_object_material_get_eval` and `BKE_object_material_count_eval`. In the future, the different behavior might be hidden behind a more general C api, but that would require quite a few more changes. The ground truth for the number of materials is the number of materials on the geometry now. This is important in the current design, because Eevee needs to know the number of materials just based on the mesh in `mesh_render_mat_len_get` and similar places. In a few places I had to add a special case for mesh edit mode to get it to work properly. This is unfortunate, but I don't see a way around that for now. Differential Revision: https://developer.blender.org/D11236
2021-05-18Cleanup: clang-formatCampbell Barton
2021-05-15Merge branch 'blender-v2.93-release'Clément Foucault
2021-05-15Fix T88204 EEVEE: Animated world light doesnt work during renderClément Foucault
This was a bug uncovered by rB50782df42586. Previously, the lightcache was always discarded between redraw and forced to be updated again. Now we check for update inside the render loop making it compatible with accumulation motion blur and long exposure.
2021-05-15Merge branch 'blender-v2.93-release'Clément Foucault