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AgeCommit message (Expand)Author
2022-09-27GPU: Revert part of D16017 that was accidentally commitedClément Foucault
2022-09-26Cleanup: format, ensure trailing newlinesCampbell Barton
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: remove redundant parenthesis (especially with macros)Campbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-15Cleanup: spelling in comments, comment blocksCampbell Barton
2022-09-14Added missing license headers.Jeroen Bakker
2022-09-13EEVEE-Next: Cryptomatte render passes.Jeroen Bakker
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-05IDMAnagement: Add owner ID pointer to embedded ones.Bastien Montagne
2022-09-05Merge branch 'blender-v3.3-release'Clément Foucault
2022-09-05Fix T100788 Regression: EEVEE wrong normal map on backfacesClément Foucault
2022-09-02EEVEE-Next: Port to new Draw ManagerClément Foucault
2022-09-02DRW-Next: Add uniform attributes (object attributes) supportClément Foucault
2022-09-02Cleanup: EEVEE-Next: Use reference as suggested by MSVCClément Foucault
2022-09-02Merge branch 'blender-v3.3-release'Clément Foucault
2022-09-02Fix T100377: EEVEE: Regression 3.2 normalmap node brokenClément Foucault
2022-09-02EEVEE-Next: Move weight layer indexes to shader shared.Jeroen Bakker
2022-08-30EEVEE-Next: Register render passes for compositor.Jeroen Bakker
2022-08-22EEVEE-Next: Fix shader compilation error.Jeroen Bakker
2022-08-18Cleanup: spelling, formatCampbell Barton
2022-08-17Cleanup: Remove redundant use of evaluated non-mesh objectsHans Goudey
2022-08-17Metaball: Evaluate metaball objects as mesh componentsHans Goudey
2022-08-17Cleanup: strip blank lines around comment blocksCampbell Barton
2022-08-17Cleanup: compiler warnings, clang-tidyCampbell Barton
2022-08-16EEVEE-Next: Reduce image bindings.Jeroen Bakker
2022-08-16Cleanup: spelling in commentsCampbell Barton
2022-08-16Cleanup: formatCampbell Barton
2022-08-15EEVEE-Next: HiZ Buffer: New implementationClément Foucault
2022-08-15Cleanup: fix typosBrecht Van Lommel
2022-08-15Cleanup: Suppress compilation warning in eevee_lights.Jeroen Bakker
2022-08-14EEVEE-Next: Light: Add light evaluation supportClément Foucault
2022-08-14EEVEE-Next: Light: New light moduleClément Foucault
2022-08-09License headers: add missing license headersCampbell Barton
2022-08-05EEVEE-Next: Depth Of Field: Avoid Framebuffer setup cost for each redrawClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Add comment about failed optimization attemptClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix black tiles when max blur radius is lowClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Use random sampling in slight focus gatherClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix reduce passClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Improve image stabilityClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix glitch on foreground scattered bokehClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Improve Temporal stabilityClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Make slight focus max coc more accurateClément Foucault
2022-08-04Cleanup: spelling, code-blocksCampbell Barton
2022-08-03Cleanup: fix various typosBrecht Van Lommel
2022-08-02EEVEE-Next: Depth Of Field: Port implementation to compute shaderClément Foucault
2022-08-02EEVEE-Next: Cleanup: Remove static references for swapchainsClément Foucault