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AgeCommit message (Expand)Author
2022-08-30EEVEE-Next: Register render passes for compositor.Jeroen Bakker
2022-08-22EEVEE-Next: Fix shader compilation error.Jeroen Bakker
2022-08-18Cleanup: spelling, formatCampbell Barton
2022-08-17Cleanup: Remove redundant use of evaluated non-mesh objectsHans Goudey
2022-08-17Metaball: Evaluate metaball objects as mesh componentsHans Goudey
2022-08-17Cleanup: strip blank lines around comment blocksCampbell Barton
2022-08-17Cleanup: compiler warnings, clang-tidyCampbell Barton
2022-08-16EEVEE-Next: Reduce image bindings.Jeroen Bakker
2022-08-16Cleanup: spelling in commentsCampbell Barton
2022-08-16Cleanup: formatCampbell Barton
2022-08-15EEVEE-Next: HiZ Buffer: New implementationClément Foucault
2022-08-15Cleanup: fix typosBrecht Van Lommel
2022-08-15Cleanup: Suppress compilation warning in eevee_lights.Jeroen Bakker
2022-08-14EEVEE-Next: Light: Add light evaluation supportClément Foucault
2022-08-14EEVEE-Next: Light: New light moduleClément Foucault
2022-08-09License headers: add missing license headersCampbell Barton
2022-08-05EEVEE-Next: Depth Of Field: Avoid Framebuffer setup cost for each redrawClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Add comment about failed optimization attemptClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix black tiles when max blur radius is lowClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Use random sampling in slight focus gatherClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix reduce passClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Improve image stabilityClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix glitch on foreground scattered bokehClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Improve Temporal stabilityClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Make slight focus max coc more accurateClément Foucault
2022-08-04Cleanup: spelling, code-blocksCampbell Barton
2022-08-03Cleanup: fix various typosBrecht Van Lommel
2022-08-02EEVEE-Next: Depth Of Field: Port implementation to compute shaderClément Foucault
2022-08-02EEVEE-Next: Cleanup: Remove static references for swapchainsClément Foucault
2022-08-02EEVEE-Next: Fix GL errors when rendering with transparent materialsClément Foucault
2022-08-01Merge branch 'blender-v3.3-release'Jeroen Bakker
2022-08-01Eevee: Fix compilation error in eevee-next.Jeroen Bakker
2022-07-28EEVEE-Next: UI: Make Vector pass greyed out when motion blur is enabledClément Foucault
2022-07-28EEVEE-Next: Cleanup: Isolate render result readback and prototype progressClément Foucault
2022-07-28EEVEE-Next: Motion Blur new implementationClément Foucault
2022-07-28DRW: TextureFromPool: Change API to use acquire / releaseClément Foucault
2022-07-28EEVEE-Next: Fix Vector render passClément Foucault
2022-07-26Cleanup: spelling in commentsCampbell Barton
2022-07-25EEVEE-Next: Fix float3 passes being incorrectClément Foucault
2022-07-25EEVEE-Next: Fix some Material compilation errorsClément Foucault
2022-07-24EEVEE-Next: Decorelate Large filter spiral samplingClément Foucault
2022-07-24EEVEE-Next: Fix depth accumulation and stability in viewportClément Foucault
2022-07-24EEVEE-Next: Make animated viewport non jittered when disabling denoisingClément Foucault
2022-07-24EEVEE-Next: Add back background opacity toggleClément Foucault
2022-07-24EEVEE-Next: Make Anti-Flicker more strongClément Foucault
2022-07-24EEVEE-Next: Fix Alt+B render bordersClément Foucault
2022-07-24EEVEE-Next: Fix background velocityClément Foucault
2022-07-23EEVEE-Next: Film: Rename filter_size for clarity and add box filter ...Clément Foucault
2022-07-23EEVEE-Next: Film: Fix incorrect anti-aliasingClément Foucault
2022-07-22EEVEE-Next: Add exposure awareness to denoisingClément Foucault