Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-26 | GPUTexture: Replace GL textarget enum by Image enum | Clément Foucault | |
2020-04-14 | Cleanup: Remove unused defines | Antonio Vazquez | |
2020-04-14 | GPencil: Add missing 2.82 Random Layer color removed in refactor | Antonio Vazquez | |
Use a single color by object in grease pencil is not practical because is necessary to see all layers. To tint by layer, the layer tint parameter is used and not the material color as is done in other modes. This function has been backported from 2.82 because was removed in the 2.83 refactor. | |||
2020-03-11 | Cleanup: spelling | Campbell Barton | |
2020-03-09 | GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions | Antonio Vazquez | |
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293 |