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2022-09-19Move overlay engine to C++Jacques Lucke
This just makes the minimum changes to make the files compile.
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
When a change happens which invalidates view layers the syncing will be postponed until the first usage. This will improve importing or adding many objects in a single operation/script. `BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing `BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection` or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`. Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out. This patch has been added to discuss the details and consequences of the current approach. For clarity the call to BKE_view_layer_ensure_sync is placed close to the getters. In the future this could be placed in more strategical places to reduce the number of calls or improve performance. Finding those strategical places isn't that clear. When multiple operations are grouped in a single script you might want to always check for resync. Some areas found that can be improved. This list isn't complete. These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer. The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce performance compared to master, but will be fixed by the additional patches. **Object duplication** During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}). **Object add** `BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`). We should make the selection and activation optional. This would make it possible to add multiple objects without having to resync per object. **Postpone Activate Base** Setting the basact is done in many locations. They follow a rule as after an action find the base and set the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which base will be set in the basact during the next sync, reducing the times resyncing needs to happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15885
2022-09-01Cleanup: Remove/replace View Layer macros.Monique Dewanchand
This patch is a cleanup required before refactoring the view layer syncing process {T73411}. * Remove FIRSTBASE. * Remove LASTBASE. * Remove BASACT. * Remove OBEDIT_FROM_WORKSPACE. * Replace OBACT with BKE_view_layer_active_object. * Replace OBEDIT_FROM_VIEW_LAYER with BKE_view_layer_edit_object. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15799
2022-07-20Constraints: add checks to specially handle the custom space target.Alexander Gavrilov
- The custom space target never needs B-Bone data (used by depsgraph). - When drawing the relationship lines use the space matrix directly. - Don't use the custom target to control the target space type dropdown. Differential Revision: https://developer.blender.org/D9732
2022-07-20Constraints: add missing calls to initialize custom space.Alexander Gavrilov
Add calls to a few locations that look like they may need to initialize the Custom Space matrix, i.e. generally any place that computes target matrices. Differential Revision: https://developer.blender.org/D9732
2022-06-30Cleanup: Remove scene frame macros (`CFRA` et al.)Julian Eisel
Removes the following macros for scene/render frame values: - `CFRA` - `SUBFRA` - `SFRA` - `EFRA` These macros don't add much, other than saving a few characters when typing. It's not immediately clear what they refer to, they just hide what they actually access. Just be explicit and clear about that. Plus these macros gave read and write access to the variables, so eyesores like this would be done (eyesore because it looks like assigning to a constant): ``` CFRA = some_frame_nbr; ``` Reviewed By: sergey Differential Revision: https://developer.blender.org/D15311
2022-06-03Cleanup: clang-formatRichard Antalik
2022-06-03Constraints: introduce wrapper functions to access target lists.Alexander Gavrilov
Instead of directly accessing constraint-specific callbacks in code all over blender, introduce two wrappers to retrieve and free the target list. This incidentally revealed a place within the Collada exporter in BCAnimationSampler.cpp that didn't clean up after retrieving the targets, resulting in a small memory leak. Fixing this should be the only functional change in this commit. This was split off from D9732. Differential Revision: https://developer.blender.org/D13844
2022-04-19DRW: Centralize smoke domain texture managementClément Foucault
This code was duplicated in multiple engines. Now it is the draw manager responsability to manage the throwaway fluid textures.
2022-04-14Cleanup: Make curve deform argument optionalHans Goudey
The "dir" argument to `BKE_where_on_path` was only actually used in a few places. It's easier to see where those are if there isn't always a dummy argument.
2022-04-05Cleanup: Change globalBlock members to snake caseClément Foucault
This avoid conflicting defines in GLSL Fix T96998 Blender 3.2.0 Alpha crashes on startup
2022-04-01Cleanup: Use const for bounding boxes where possibleHans Goudey
2022-03-31DRW: Rename DRW_shgroup_uniform_vec4_array_copy to mat4_copyClément Foucault
This function was not used for anything other than mat4. This was because of a limitation of the DRW module/ This makes it cleaner for the GLSL and also less tempting to use it for other unconventional purpose.
2022-02-18Cleanup: Rename original curve object type enumHans Goudey
This commit renames enums related the "Curve" object type and ID type to add `_LEGACY` to the end. The idea is to make our aspirations clearer in the code and to avoid ambiguities between `CURVE` and `CURVES`. Ref T95355 To summarize for the record, the plans are: - In the short/medium term, replace the `Curve` object data type with `Curves` - In the longer term (no immediate plans), use a proper data block for 3D text and surfaces. Differential Revision: https://developer.blender.org/D14114
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-07Curves: Rename "Hair" types, variables, and functions to "Curves"Hans Goudey
Based on discussions from T95355 and T94193, the plan is to use the name "Curves" to describe the data-block container for multiple curves. Eventually this will replace the existing "Curve" data-block. However, it will be a while before the curve data-block can be replaced so in order to distinguish the two curve types in the UI, "Hair Curves" will be used, but eventually changed back to "Curves". This patch renames "hair-related" files, functions, types, and variable names to this convention. A deep rename is preferred to keep code consistent and to avoid any "hair" terminology from leaking, since the new data-block is meant for all curve types, not just hair use cases. The downside of this naming is that the difference between "Curve" and "Curves" has become important. That was considered during design discussons and deemed acceptable, especially given the non-permanent nature of the somewhat common conflict. Some points of interest: - All DNA compatibility is lost, just like rBf59767ff9729. - I renamed `ID_HA` to `ID_CV` so there is no complete mismatch. - `hair_curves` is used where necessary to distinguish from the existing "curves" plural. - I didn't rename any of the cycles/rendering code function names, since that is also used by the old hair particle system. Differential Revision: https://developer.blender.org/D14007
2021-11-09Viewport: Remove different outline color for instancesHans Goudey
With instancing becoming more common with geometry nodes, instances are less of a separate thing and more of an essential part of evaluated data. Displaying them with a separate outline, while helpful in some cases, is not worth the lack of visibility or confusion about selected/active status. Information about the performance of the scene due to instancing is always available with the statistics like vertex count, etc. The problems were compounded by the fact that the instancing system is used to output geometry components that don't correspond to the object's original type. So this patch also fixes that problem. Fixes T92079, T81010 Ref T91310 Differential Revision: https://developer.blender.org/D13133
2021-09-27Cleanup: spelling in commentsCampbell Barton
2021-08-26Cleanup: clang-formatCampbell Barton
2021-08-23Fix T90651: camera reconstruction crash without scene cameraPhilipp Oeser
This was working differently in 2.79, tried tracking this down and it seems this was wrong since the 2.8 beginning in {rB7907dfc40018}. This would not only crash without an active scene camera, but would also result in different tracks from different camera's constraints could not be selected. So select id depends on corresponding camera, remove the dependency on scene camera completely. Maniphest Tasks: T90651 Differential Revision: https://developer.blender.org/D12230
2021-08-12Add Extras Dropdown Menu to ConstraintsHenrik Dick
Add Apply Constraint, Duplicate Constraint, and Copy To Selected operators, and include them in a menu similar to the menu for modifiers. The shortcuts in the extras menu are also matched to modifiers. All the here added operators are intended to work exactly like the analogous ones for modifiers. That means the apply operator should apply a constraint as if it was first in the list, just like modifiers do. I have added the same warning message as for modifiers when that happens. The decision to use this approach of appling the constraint as if it was first, was made for consistency with modifiers. People are already used to how it works there. Is also provides more intricate control over the applied transforms, then just applying all constraints up to that one. Apply all constraints is already kinda implemented in Bake Animation. Reviewed By: HooglyBoogly, sybren, #user_interface Differential Revision: https://developer.blender.org/D10914
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-04-08Fix T81707: Spline IK Joints "Floating" above curveSebastian Parborg
The issue was that where_on_path uses a resampled curve to get the data from the curve. This leads to disconnects between the curve the user sees and the evaluated location data. To fix this we simply use the actual curve data the user can see. The older code needed a cleanup either way as there were hacks in other parts of the code trying to work around some brokenness. This is now fixed and we no longer need to clamp the evaluation range to 0-1 or make helper functions to make it do what we actually want. Reviewed By: Campbell, Sybren Differential Revision: http://developer.blender.org/D10898
2021-02-06UI: Fix Typos in Comments and Docsluzpaz
Approximately 91 spelling corrections, almost all in comments. Differential Revision: https://developer.blender.org/D10288 Reviewed by Harley Acheson
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-11-24Viewport: cannot select object by clicking on its instancesJacques Lucke
Selecting an object by clicking on its instances only worked, when the object itself is visible. However, it is possible to hide the object and still keep the instances visible. The solution is to give every object the correct `select_id` in the depsgraph object iterator right before rendering. Reviewers: fclem, brecht Differential Revision: https://developer.blender.org/D9640
2020-11-13UI: Adaptive HDRI preview resolutionIvan Perevala
HDRI preview should have resolution dependent on dpi, viewport scale and HDRI gizmo size. This patch uses a LOD to render a more round sphere. Reviewed By: Jeroen Bakker Differential Revision: https://developer.blender.org/D9382
2020-11-03Fluid: Fix crash with viewport display optionsSebastián Barschkis
Overlay extras should not be drawn outside of the fluid domain cache range.
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch. **Major changes:** === Viewport Display === - //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly. - An option to display //gridlines// when the slicing method is //single//. ==== Grid Display ==== - Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI. ==== Vector Display ==== - //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces. - Made vector display options available for external forces. ==== Coloring options for //gridlines// ==== - Range highlighting and cell filtering options for displaying the simulation grid data more precisely. - Color gridlines with flags. - Also, made slicing and interpolation options available for Volume Object. Reviewed By: JacquesLucke, sebbas Differential Revision: https://developer.blender.org/D8705
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-07Cleanup: Draw, Clang-Tidy else-after-return fixes (incomplete)Sybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/draw` module. Not all warnings are addressed in this commit. No functional changes.
2020-08-06Fix buffer-overflow when drawing Curve Guide objectsJulian Eisel
Was passing an array of length 3 to `where_on_path()` that expected length 4.
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-29Fix incorrect flag check in overlay relationship linesCampbell Barton
2020-07-21Cleanup: CodeQuality: Replace OB_DRAWXRAY by OB_DRAW_IN_FRONTClément Foucault
This is to match the option name and to avoid confusion with workbench xray mode.
2020-07-20DRW: draw hook relationship linesCampbell Barton
This wasn't added back from 2.7x, making "Recenter Hook" applier to do nothing.
2020-07-20DRW: overlay engine support for drawing isolated pointsCampbell Barton
This matches similar functionality for drawing lines.
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-07-03Cleanup: Fluid renaming from old 'manta' naming to new 'fluid' namingSebastián Barschkis
Changed variable names from mmd, mds, mfs, and mes to fmd, fds, ffs, and fes. The author of this commits lights a candle for all the merge conflicts this will cause.
2020-06-19UI: Drag and Drop Constraints, Layout UpdatesHans Goudey
This patch implements the list panel system D7490 for constraints. In this case the panels are still defined in Python. The layouts are also updated to use subpanels and the a more organized single column layout. There may be more tweaks necessary for the layouts. Reviewed By: Severin, billreynish, Mets Differential Revision: https://developer.blender.org/D7499
2020-06-09Cleanup: Move pointcache dna to separate fileJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D7965
2020-06-03Cleanup: DRW: Remove persistent uniform functionsClément Foucault
2020-06-03Fix domain voxel size indicator drawingPhilipp Oeser
Use already calculated cell_size directly. Part of T77030.
2020-05-29Merge branch 'blender-v2.83-release'Brecht Van Lommel
2020-05-29Fix T77130: Visually broken/stepped wireframe in object mode (regression)Clément Foucault
Create a new shader for the selection fix. Differential Revision: https://developer.blender.org/D7873
2020-05-28Cleanup: DRW: Remove array suffix from uniform nameClément Foucault
2020-05-08Cleanup: clang-formatCampbell Barton
2020-05-08Fix T76498: Refactoring - Rename BKE modifiers funtionsAntonio Vazquez
2020-04-23Fix T74173 Assert when scaling camera in viewport to zeroClément Foucault