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2022-10-07DRW: Remove screen_vecsClément Foucault
These were only a normalized copy of the XY axes of the inverse viewmat. But since the viewmatrix is always normalized we can use it directly.
2022-06-02Cleanup: DRW: Added overlay_ prefix to all *.glsl files in overlay/shadersClément Foucault
This is needed to avoid potential naming collision with other engines