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2022-05-01Overlay: Port background shaders to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port outline shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: Port edit gpencil shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: port paint shaders to use 'GPUShaderCreateInfo'Germano Cavalcante
2022-04-30Overlay: Port edit lattice shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: Port edit curves shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: Port edit uv shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: Port edit uv shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: Port volume shaders to use shaderCreateInfoClément Foucault
2022-04-29Overlay: Port extra shaders to use shaderCreateInfoClément Foucault
2022-04-29Fix rendering of wire curves when used as custom bone objectsSebastian Parborg
2022-04-28Cleanup: Overlay: Avoid local variable shadowingClément Foucault
2022-04-28Overlay: Port UDIM Grid shader to shaderCreateInfoClément Foucault
2022-04-28Overlay: Port Grid shader to shaderCreateInfo and other code cleanupClément Foucault
2022-04-28Fix error holding stack memory in a uniformCampbell Barton
2022-04-27Metal: GLSL Compatibility - Hosting default uniform values.Jason Fielder
2022-04-19DRW: Centralize smoke domain texture managementClément Foucault
2022-04-14Metal: GLSL shader compatibility 4th passJason Fielder
2022-04-14Metal: GLSL shader compatibility 3rd passJason Fielder
2022-04-14Cleanup: Make curve deform argument optionalHans Goudey
2022-04-09UDIM: Move UDIM grid controls to the Overlay panelJesse Yurkovich
2022-04-08Curves edit mode: show dots for pointsKévin Dietrich
2022-04-07Fix T97144 Overlay: Illegal recursive expansion of macrosClément Foucault
2022-04-07Cleanup: clang-formatCampbell Barton
2022-04-05Cleanup: Change globalBlock members to snake caseClément Foucault
2022-04-05Cleanup: Overlays: Remove unused facefill shaderClément Foucault
2022-04-04Fix T96575: Can't set vertex theme colorRichard Antalik
2022-04-01Cleanup: Use const for bounding boxes where possibleHans Goudey
2022-03-31DRW: Rename DRW_shgroup_uniform_vec4_array_copy to mat4_copyClément Foucault
2022-03-30Metal: GLSL Compatibility - explicit mat4_to_mat3 conversionJason Fielder
2022-03-30Overlay: Port Armature shader to ShaderCreateInfoClément Foucault
2022-03-30Overlay: Port Edit Mode shaders to ShaderCreateInfoClément Foucault
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-16Fix object centers & geometry selecting meta-elements in edit-modeCampbell Barton
2022-03-14Revert "Animation: Sensible frame range for motion paths"Sybren A. Stüvel
2022-03-14Fix T96378: B-Bone selection fails in pose-modeCampbell Barton
2022-03-07Merge branch 'blender-v3.1-release'Hans Goudey
2022-03-07Fix T93573: Curve evaluated mesh selected in edit modeHans Goudey
2022-03-03UV: Edge selection supportSiddhartha Jejurkar
2022-03-02Merge branch 'blender-v3.1-release'Hans Goudey
2022-03-02Fix T93573: Remove outline from instances in edit modeHans Goudey
2022-02-28Animation: Sensible frame range for motion pathsColin Marmont
2022-02-28Merge branch 'blender-v3.1-release'Sergey Sharybin
2022-02-28Fix T95981: Remove implicit conversion in texture paint shader.Jeroen Bakker
2022-02-18Cleanup: Rename original curve object type enumHans Goudey
2022-02-18Curves: add initial edit mode supportKévin Dietrich
2022-02-18Curves: initial brush system integration for curves sculpt modeJacques Lucke
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-02-10Cleanup: Clang tidy, unused variabel warningsHans Goudey
2022-02-08Fix T91253: Slow pose bone selection with many bonesCampbell Barton