Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-02 | DRW: Select Engine: Create DRWPass only when context requests it | mano-wii | |
2019-08-02 | DRW: Select Engine: Set uniform only once per ShadowGroup | mano-wii | |
2019-08-02 | Fix unreported: Selection of mesh_cage element occluded by the mesh_cage itself. | mano-wii | |
The right thing is to be occluded by the visible mesh (in the case with modifiers). | |||
2019-08-02 | DRW: Select Engine: Add a utility to detect `select_node` | mano-wii | |
2019-08-02 | DRW: Select Engine: Use specified offset. | mano-wii | |
Due to current uses, this does not bring functional changes. | |||
2019-08-02 | DRW: Select Engine: remove unnecessary DRWShadingGroup creations | mano-wii | |
2019-08-01 | Cleanup: remove unnecessary include | mano-wii | |
2019-08-01 | Fix T68055: mesh selection issues, once blend is loaded second time in a ↵ | mano-wii | |
Blender session The depth attachment of the framebuffer was missing. | |||
2019-08-01 | Cleanup: remove unused member | mano-wii | |
2019-07-31 | DRW manager: select engine: create generic draw_select_id_mesh | mano-wii | |
2019-07-31 | Cleanup: Rearrange Select Engine into multiple files | mano-wii | |
2019-07-30 | DRW manager: select engine: remove redundant calls | mano-wii | |
2019-07-30 | 3D View: Move selection API to a Selection engine. | mano-wii | |
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine. Reviewers: campbellbarton, fclem Subscribers: jbakker, brecht Differential Revision: https://developer.blender.org/D5090 | |||
2017-04-26 | Cleanup: rename select engine -> basic | Campbell Barton | |
This is used by depth drawing too and had no selection specific code. | |||
2017-04-26 | Draw Manager: cleanup, use doxy categories | Campbell Barton | |
Also add DRW_state for accessing current draw state. | |||
2017-04-26 | Remove show_backface_culling check in select engine | Campbell Barton | |
May add back so selection engine can read backface cull state from from different engines. | |||
2017-04-26 | Cleanup: draw engine | Campbell Barton | |
- use DRW_engine prefix for engine types. - use engine suffix for files that define a draw engine. - remove engines from include path (they're only referenced once) | |||
2017-04-26 | Draw Manager: add select engine | Campbell Barton | |
This does very little currently, but allows changing behavior for selection drawing in the future. |