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AgeCommit message (Expand)Author
2022-01-26D13910: Workbench: Port shaders to use GPUShaderCreateInfoClément Foucault
2022-01-17Revert "Revert "GPUShaderCreateInfo for interface abstraction""Jeroen Bakker
2022-01-17Revert "GPUShaderCreateInfo for interface abstraction"Jeroen Bakker
2022-01-17GPUShaderCreateInfo for interface abstractionJeroen Bakker
2020-03-11Workbench Simplification RefactorClément Foucault
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-06-07Fix T64625: Eevee image textures with alpha have dark edgesBrecht Van Lommel
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-04-23Workbench: Support Active Vertex ColorJeroen Bakker
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-01-11Workbench: Support node texture "closest" interpolation optionClément Foucault
2018-12-17Workbench: Fix srgb texture not being color managed in texture color modeClément Foucault
2018-12-05Workbench: Cleanups and reduce shader variationsClément Foucault
2018-12-05Workbench: Remove unused framebuffer slot.Clément Foucault
2018-12-03Workbench: Encode Roughness and metallic into 8bitsClément Foucault
2018-12-03Workbench: Reduce VRAM usage depending on modeClément Foucault
2018-11-30Workbench: Cleanups & SimplificationsClément Foucault
2018-11-29Workbench: Rename orientation to type and Camera studio light to StudioClément Foucault
2018-06-29Workbench: Transparent texturesJeroen Bakker
2018-06-29Workbench: Removed MaterialData UBOJeroen Bakker
2018-06-21T55570: Moved Texture drawtype as to shading popoverJeroen Bakker
2018-06-08Workbench: XFlip Matcap per 3D ViewJeroen Bakker
2018-06-06T55333 Workbench: Cavity ShaderJeroen Bakker
2018-06-05Workbench: Matcaps T55291Jeroen Bakker
2018-06-03Workbench: Rework hair support.Clément Foucault
2018-06-01Workbench: Material specific settings for the specularJeroen Bakker
2018-05-15Workbench: Cleaner Shadow edges own shadowJeroen Bakker
2018-05-11Cleanup: whitespaceCampbell Barton
2018-05-07Workbench: Texture Shading modeJeroen Bakker
2018-04-26Workbench: GLSL layout locationsJeroen Bakker
2018-04-26Workbench: Shader compilationJeroen Bakker
2018-04-25Workbench: normal packingJeroen Bakker
2018-04-25Workbench: make normal packing optionalJeroen Bakker
2018-04-25Workbench: GLSL performance + code styleJeroen Bakker
2018-04-25Silhouette Overlap OverlayJeroen Bakker