Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2020-08-17Fix: Workbench Depth Of Field CrashJeroen Bakker
2020-08-05Merge branch 'blender-v2.90-release'Julian Eisel
2020-08-05Workbench: Fix broken id passClément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-19Cleanup: spellingCampbell Barton
2020-07-15PointCloud: Initial rendering support for WorkbenchClément Foucault
2020-07-15Workbench: Replace viewvecs caculation by DRWViewClément Foucault
2020-07-15GPU: Shader: Move IN_OUT define to shader GPU_shader_create_exClément Foucault
2020-07-01Cleanup: spellingCampbell Barton
2020-06-29Fix T74220 Mantaflow Color Mapping not ignoring alpha valueClément Foucault
2020-06-08Workbench: Use eGPUSamplerState to change texture sampling behaviorClément Foucault
2020-06-03DRW: Remove use of builtin matrices and replace by common_view_libClément Foucault
2020-05-22Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-22Fix T73726: Workbench Closest Interpolation ArtifactsJeroen Bakker
2020-05-21Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-19Fix T76080 Workbench: Background Glitches caused by Screen Cavity effectClément Foucault
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2020-02-24Cleanup: Workbench: Remove checkerboard depthClément Foucault
2020-02-13Workbench: Fix depth of field background being glitchyClément Foucault
2020-02-13Workbench: Fix premultiply alpha issue in transparent materialClément Foucault
2020-02-11DRW: Color Management improvementClément Foucault
2020-01-17DRW: Use USHORT for vertex color and upload them in linear color to the GPUClément Foucault
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-10-17Fix T70678 Workbench: Smoke Sim display has incorrect offsetClément Foucault
2019-10-16Workbench: Background DitheringJeroen Bakker
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-08-27Workbench: Specular Highlighting for MatCapsJeroen Bakker
2019-08-01Cleanup: misc spelling fixesCampbell Barton
2019-07-09Fix T62580 Workbench: Shadow glitch due to degenerate thresholdClément Foucault
2019-07-08Fix T65534 Eevee don't respect active UVmapClément Foucault
2019-06-07Fix T64625: Eevee image textures with alpha have dark edgesBrecht Van Lommel
2019-06-03Cleanup: style, use braces in drawCampbell Barton
2019-05-22Workbench: FXAA ArtifactsJeroen Bakker
2019-05-21Fix T58492: Removes jitter when using adaptive smoke domainsSebastián Barschkis
2019-05-17Eevee / Workbench: Fix hair normalsClément Foucault
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-10Workbench: Use common_view_lib.glslClément Foucault
2019-05-10DRW: Remove ModelViewMatrix UsageClément Foucault
2019-05-10Cleanup: DRW: Renaming of glsl utility macrosClément Foucault
2019-05-08Workbench: Use common_view_lib and remove NormalMatrix usageClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-23Workbench: Support Active Vertex ColorJeroen Bakker
2019-04-17ClangFormat: apply to source, most of internCampbell Barton