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AgeCommit message (Expand)Author
2022-10-07DRW: Remove view vectorsClément Foucault
2022-10-06Cleanup: spelling in code commentsCampbell Barton
2022-09-22Metal: GLSL shader compatibility changes for global uniform and interface nam...Jason Fielder
2022-06-27Cleanup: DRW: Remove drw_view renaming MACROSClément Foucault
2022-05-13Cleanup: spelling in comments, capitalize tagsCampbell Barton
2022-04-19Workbench: Volume: Fix errors about unboud textureClément Foucault
2022-04-14Metal: GLSL shader compatibility 3rd passJason Fielder
2022-04-11Cleanup: malformed C-style comment blocks, spellingCampbell Barton
2022-03-30Metal: GLSL Shader compatibility 5Jason Fielder
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-02-16License headers: use SPDX identifiersCampbell Barton
2022-02-11File headers: add missing copyright, add MIT to SPDX licensesCampbell Barton
2022-02-06DRW: Add preprocessor error if including common_view_lib.glsl without draw_viewClément Foucault
2022-02-04Cleanup: Workbench: Remove unused resources in cavity shadersClément Foucault
2022-01-27GPUShaderCreateInfo: Remove push_constant indexingClément Foucault
2022-01-26D13910: Workbench: Port shaders to use GPUShaderCreateInfoClément Foucault
2022-01-25Workbench: Use GPU_ARB_gpu_shader5 instead of GL variantClément Foucault
2022-01-25GLShader: Fix buffer overflow caused by workaround uniformClément Foucault
2022-01-17Revert "Revert "GPUShaderCreateInfo for interface abstraction""Jeroen Bakker
2022-01-17Revert "GPUShaderCreateInfo for interface abstraction"Jeroen Bakker
2022-01-17GPUShaderCreateInfo for interface abstractionJeroen Bakker
2021-11-30Cleanup: capitalize NOTE tagCampbell Barton
2021-11-19Cleanup: fix typos in comments and docsBrecht Van Lommel
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-02-16Workbench: Improve AntiAliasing samplingJeroen Bakker
2021-02-13EEVEE: Depth of field: New implementationClément Foucault
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-16Fix T78653 Workbench: Broken Depth of Field in Viewport (Mac OSX)Clément Foucault
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
2020-09-15Workbench: Depth Of Field: Fix regression in look and avoid implicit castClément Foucault
2020-09-15Workbench: Depth Of Field: Fix undefined behavior with using texelFetchClément Foucault
2020-09-13Fix T80023 Invisible objects or glitches with object 'in front' + 'X-ray'Clément Foucault
2020-08-28Fix T80141: Fix Compiling Workbench Volume Shaders (Mesa 20.0.8)Jeroen Bakker
2020-08-17Fix: Workbench Depth Of Field CrashJeroen Bakker
2020-08-05Merge branch 'blender-v2.90-release'Julian Eisel
2020-08-05Workbench: Fix broken id passClément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-19Cleanup: spellingCampbell Barton
2020-07-15PointCloud: Initial rendering support for WorkbenchClément Foucault
2020-07-15Workbench: Replace viewvecs caculation by DRWViewClément Foucault
2020-07-15GPU: Shader: Move IN_OUT define to shader GPU_shader_create_exClément Foucault
2020-07-01Cleanup: spellingCampbell Barton
2020-06-29Fix T74220 Mantaflow Color Mapping not ignoring alpha valueClément Foucault
2020-06-08Workbench: Use eGPUSamplerState to change texture sampling behaviorClément Foucault
2020-06-03DRW: Remove use of builtin matrices and replace by common_view_libClément Foucault
2020-05-22Merge branch 'blender-v2.83-release'Campbell Barton