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AgeCommit message (Expand)Author
2021-02-16Workbench: Improve AntiAliasing samplingJeroen Bakker
2021-02-13EEVEE: Depth of field: New implementationClément Foucault
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-16Fix T78653 Workbench: Broken Depth of Field in Viewport (Mac OSX)Clément Foucault
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
2020-09-15Workbench: Depth Of Field: Fix regression in look and avoid implicit castClément Foucault
2020-09-15Workbench: Depth Of Field: Fix undefined behavior with using texelFetchClément Foucault
2020-09-13Fix T80023 Invisible objects or glitches with object 'in front' + 'X-ray'Clément Foucault
2020-08-28Fix T80141: Fix Compiling Workbench Volume Shaders (Mesa 20.0.8)Jeroen Bakker
2020-08-17Fix: Workbench Depth Of Field CrashJeroen Bakker
2020-08-05Merge branch 'blender-v2.90-release'Julian Eisel
2020-08-05Workbench: Fix broken id passClément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-19Cleanup: spellingCampbell Barton
2020-07-15PointCloud: Initial rendering support for WorkbenchClément Foucault
2020-07-15Workbench: Replace viewvecs caculation by DRWViewClément Foucault
2020-07-15GPU: Shader: Move IN_OUT define to shader GPU_shader_create_exClément Foucault
2020-07-01Cleanup: spellingCampbell Barton
2020-06-29Fix T74220 Mantaflow Color Mapping not ignoring alpha valueClément Foucault
2020-06-08Workbench: Use eGPUSamplerState to change texture sampling behaviorClément Foucault
2020-06-03DRW: Remove use of builtin matrices and replace by common_view_libClément Foucault
2020-05-22Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-22Fix T73726: Workbench Closest Interpolation ArtifactsJeroen Bakker
2020-05-21Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-19Fix T76080 Workbench: Background Glitches caused by Screen Cavity effectClément Foucault
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2020-02-24Cleanup: Workbench: Remove checkerboard depthClément Foucault
2020-02-13Workbench: Fix depth of field background being glitchyClément Foucault
2020-02-13Workbench: Fix premultiply alpha issue in transparent materialClément Foucault
2020-02-11DRW: Color Management improvementClément Foucault
2020-01-17DRW: Use USHORT for vertex color and upload them in linear color to the GPUClément Foucault
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-10-17Fix T70678 Workbench: Smoke Sim display has incorrect offsetClément Foucault
2019-10-16Workbench: Background DitheringJeroen Bakker
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-08-27Workbench: Specular Highlighting for MatCapsJeroen Bakker
2019-08-01Cleanup: misc spelling fixesCampbell Barton
2019-07-09Fix T62580 Workbench: Shadow glitch due to degenerate thresholdClément Foucault
2019-07-08Fix T65534 Eevee don't respect active UVmapClément Foucault
2019-06-07Fix T64625: Eevee image textures with alpha have dark edgesBrecht Van Lommel
2019-06-03Cleanup: style, use braces in drawCampbell Barton
2019-05-22Workbench: FXAA ArtifactsJeroen Bakker