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AgeCommit message (Expand)Author
2019-08-27Workbench: Specular Highlighting for MatCapsJeroen Bakker
2019-08-01Cleanup: misc spelling fixesCampbell Barton
2019-07-09Fix T62580 Workbench: Shadow glitch due to degenerate thresholdClément Foucault
2019-07-08Fix T65534 Eevee don't respect active UVmapClément Foucault
2019-06-07Fix T64625: Eevee image textures with alpha have dark edgesBrecht Van Lommel
2019-06-03Cleanup: style, use braces in drawCampbell Barton
2019-05-22Workbench: FXAA ArtifactsJeroen Bakker
2019-05-21Fix T58492: Removes jitter when using adaptive smoke domainsSebastián Barschkis
2019-05-17Eevee / Workbench: Fix hair normalsClément Foucault
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-10Workbench: Use common_view_lib.glslClément Foucault
2019-05-10DRW: Remove ModelViewMatrix UsageClément Foucault
2019-05-10Cleanup: DRW: Renaming of glsl utility macrosClément Foucault
2019-05-08Workbench: Use common_view_lib and remove NormalMatrix usageClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-23Workbench: Support Active Vertex ColorJeroen Bakker
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-25Cleanup: styleCampbell Barton
2019-03-24Fix T62869 Transparent background not working in Xray Mode / WireframeClément Foucault
2019-03-19Cleanup: comment blocksCampbell Barton
2019-03-14Fix T60170: Eevee: smoke color does not apply permanentlyClément Foucault
2019-03-06Fix T62220: Solid shading mode - Shadow glitchClément Foucault
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-01-29Workbench: Add "Shadow" factor to XrayClément Foucault
2019-01-29Workbench: Add transparency support for materialsClément Foucault
2019-01-29Workbench: Depth Of Field: Improve noise and Large radiusClément Foucault
2019-01-25Workbench: Depth Of Field: CleanupsClément Foucault
2019-01-25Workbench: Depth Of Field: OptimisationClément Foucault
2019-01-25Workbench: Depth Of Field: Initial CommitClément Foucault
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2019-01-21Fix clipping shaders with some AMD/Intel driversCampbell Barton
2019-01-213D View: add back initial clipping supportCampbell Barton
2019-01-11Workbench: Support node texture "closest" interpolation optionClément Foucault
2018-12-17Mesh Batch Cache: Port Texture paint batches to new batch requestClément Foucault
2018-12-17Workbench: Fix srgb texture not being color managed in texture color modeClément Foucault
2018-12-17Workbench: Use int to fix compilation issues on certain platformClément Foucault
2018-12-14Fix T59182: Blender 2.8 win64 crashes on startClément Foucault
2018-12-11Workbench: Fix shadow artifact caused by degenerate trianglesClément Foucault
2018-12-05Fix T58733: Segmentation fault at start causes by shader compillationClément Foucault
2018-12-05Workbench: Remove specular shadowing for red and blue metalClément Foucault
2018-12-05Workbench: Cleanups and reduce shader variationsClément Foucault
2018-12-05Workbench: Remove unused framebuffer slot.Clément Foucault
2018-12-03Workbench: Encode Roughness and metallic into 8bitsClément Foucault
2018-12-03Workbench: Make object ID pass optionnalClément Foucault
2018-12-03Workbench: Cleanup: Remove Spherical harmonic evaluationClément Foucault
2018-12-03Workbench: Reduce VRAM usage depending on modeClément Foucault
2018-11-30Workbench: Add Shadow Focus and change Shadow OrientationClément Foucault
2018-11-30Workbench: Cleanups & SimplificationsClément Foucault
2018-11-29Workbench: Rename orientation to type and Camera studio light to StudioClément Foucault