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AgeCommit message (Expand)Author
2018-12-03Workbench: Reduce VRAM usage depending on modeClément Foucault
2018-11-30Workbench: Add Shadow Focus and change Shadow OrientationClément Foucault
2018-11-30Workbench: Cleanups & SimplificationsClément Foucault
2018-11-29Workbench: Rename orientation to type and Camera studio light to StudioClément Foucault
2018-11-28Workbench: Change Studio lightingClément Foucault
2018-11-26Workbench: Add Curvature overlay for better visibility of surface detail for ...Lukas Stockner
2018-11-20Fix T57891: Radius of strip hair doesn't scale with object scaleClément Foucault
2018-11-19Workbench: Use non-negative lighting evaluationClément Foucault
2018-11-19Workbench: Performance: Fix performance drop caused by specular lightingClément Foucault
2018-11-19Studio Lights: Big CleanupsClément Foucault
2018-11-13Workbench: Volume: Fix slice display opacityClément Foucault
2018-11-07Workbench: Scale shadowing based on densityClément Foucault
2018-11-07Workbench: Add cubic filtering for smoke simulationClément Foucault
2018-11-07Workbench: Improve volume render by removing noise using temporal AAClément Foucault
2018-11-07Workbench: Fix volumetric blending leading to corrupted render resultsClément Foucault
2018-10-31Workbench: Attenuate dithering effect when using viewport renderClément Foucault
2018-10-09Workbench: Smoke: Add support for Color Mappping for smoke debuggingClément Foucault
2018-10-08Workbench: Smoke: Port back Flame displayClément Foucault
2018-10-08Workbench: Smoke: Fix displayClément Foucault
2018-10-04Fix T56992 caused by typo in previous fixClément Foucault
2018-10-03Fix T56992: OpenGL Render Engine ignores Transparent BackgroundClément Foucault
2018-08-14Workbench: Add support for the xray object optionClément Foucault
2018-07-31Workbench: Correct ifndef after recent changesSergey Sharybin
2018-07-30Cleanup: trailing spaceCampbell Barton
2018-07-16Smoke: Port display to Workbench + object modeClément Foucault
2018-07-08Cleanup: rename 'ct' to 'len' for editorsCampbell Barton
2018-07-03Workbench: Fix wrong shading shadoow direction.Clément Foucault
2018-06-29Workbench: Spherical Harmonics testsJeroen Bakker
2018-06-29Workbench: Transparent texturesJeroen Bakker
2018-06-29Workbench: TAA optimalizationJeroen Bakker
2018-06-29Workbench: Removed MaterialData UBOJeroen Bakker
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-28Workbench: Removed unused code in cavity shaderJeroen Bakker
2018-06-27Cleanup: styleCampbell Barton
2018-06-27Workbench: Use different samples in AO per TAA iterationJeroen Bakker
2018-06-27Workbench: Added a quality slider for the viewportJeroen Bakker
2018-06-26Workbench: TAA quick fix for AMD cardsJeroen Bakker
2018-06-26Workbench: Tempural Anti AliasingJeroen Bakker
2018-06-21T55570: Moved Texture drawtype as to shading popoverJeroen Bakker
2018-06-20Studiolight: Spherical harmonicsJeroen Bakker
2018-06-20T55550: Workbench Shadows are incorrect in first draw cycleJeroen Bakker
2018-06-18Workbench: increased Quality of the diffuse lighting modelJeroen Bakker
2018-06-15Workbench OpenGL render: always render alpha on 1.0Jeroen Bakker
2018-06-15Workbench: FXAAJeroen Bakker
2018-06-11Workbench: Flipping MatCaps for forward shadingJeroen Bakker
2018-06-10Workbench: Xray: Make dithered depth dependant on alpha.Clément Foucault
2018-06-10Workbench: Xray: Make nearest surfaces more clearClément Foucault
2018-06-10Workbench: Xray: Optimize and fix implementation.Clément Foucault
2018-06-10Fix T55423: GLSL compilation error Flat + XRayJeroen Bakker
2018-06-09Workbench: Fix material compilation.Clément Foucault