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AgeCommit message (Expand)Author
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-28Workbench: Removed unused code in cavity shaderJeroen Bakker
2018-06-27Cleanup: styleCampbell Barton
2018-06-27Workbench: Use different samples in AO per TAA iterationJeroen Bakker
2018-06-27Workbench: Added a quality slider for the viewportJeroen Bakker
2018-06-26Workbench: TAA quick fix for AMD cardsJeroen Bakker
2018-06-26Workbench: Tempural Anti AliasingJeroen Bakker
2018-06-21T55570: Moved Texture drawtype as to shading popoverJeroen Bakker
2018-06-20Studiolight: Spherical harmonicsJeroen Bakker
2018-06-20T55550: Workbench Shadows are incorrect in first draw cycleJeroen Bakker
2018-06-18Workbench: increased Quality of the diffuse lighting modelJeroen Bakker
2018-06-15Workbench OpenGL render: always render alpha on 1.0Jeroen Bakker
2018-06-15Workbench: FXAAJeroen Bakker
2018-06-11Workbench: Flipping MatCaps for forward shadingJeroen Bakker
2018-06-10Workbench: Xray: Make dithered depth dependant on alpha.Clément Foucault
2018-06-10Workbench: Xray: Make nearest surfaces more clearClément Foucault
2018-06-10Workbench: Xray: Optimize and fix implementation.Clément Foucault
2018-06-10Fix T55423: GLSL compilation error Flat + XRayJeroen Bakker
2018-06-09Workbench: Fix material compilation.Clément Foucault
2018-06-09Workbench: Fix xray normal not being normalized.Clément Foucault
2018-06-09Workbench: Matcaps: Fix matcap under perspective.Clément Foucault
2018-06-09Workbench: Fix incident vector calculation.Clément Foucault
2018-06-08Workbench: XFlip Matcap per 3D ViewJeroen Bakker
2018-06-06Cleanup: styleCampbell Barton
2018-06-06T55333 Workbench: Cavity ShaderJeroen Bakker
2018-06-05Workbench: Matcaps T55291Jeroen Bakker
2018-06-04Workbench: Shadows: Fix cap being clipped by far plane.Clément Foucault
2018-06-04Workbench: Shadows: Fix the remaining fail case.Clément Foucault
2018-06-03Workbench: Rework hair support.Clément Foucault
2018-06-01X-Ray: Added a slider for the alphaJeroen Bakker
2018-06-01Workbench: Material specific settings for the specularJeroen Bakker
2018-05-30Workbench: HighlightsJeroen Bakker
2018-05-30Removed Object color from workbench. Added Highlights to FLAT shading.Jeroen Bakker
2018-05-30Cleanup: RNA naming, use highlight as suffuxCampbell Barton
2018-05-30Workbench: Specular HighlightsJeroen Bakker
2018-05-27Workbench: Shadow: Add shader variant for manifold case.Clément Foucault
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Workbench: define to enable/disable revealage buffer.Jeroen Bakker
2018-05-24Workbench: Revealage bufferJeroen Bakker
2018-05-23Workbench: Checkboard pattern for supporting objectsJeroen Bakker
2018-05-23Workbench: See throughJeroen Bakker
2018-05-22Workbench: SeeThroughJeroen Bakker
2018-05-22Workbench: SeeThrough draw optionJeroen Bakker
2018-05-20Workbench: Shadow: Add support for completly manifold geom.Clément Foucault
2018-05-20Workbench: Shadow: Add Depth Fail methodClément Foucault
2018-05-20Workbench: Precompute light direction in object space.Clément Foucault
2018-05-20Workbench: Shadow: Add geometry instancing extension.Clément Foucault
2018-05-20Workbench: Shadows: Fix corner case with degenerate triangles.Clément Foucault
2018-05-20Workbench: Optimize Shadows.Clément Foucault
2018-05-16Workbench: World based studio lightingJeroen Bakker