Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2020-03-03Workbench: Refactor: Antialiasingtmp-workbench-rewriteClément Foucault
2020-03-03Workbench: Refactor: Add outline supportClément Foucault
2020-03-03Workbench: Refactor: Add cavity supportClément Foucault
2020-03-02Workbench: Refactor: Add Shadow supportClément Foucault
2020-03-02Workbench: Refactor: Add hair support + tweak the randomness of hairs colorClément Foucault
2020-03-01Workbench: Refactor: Add Infront supportClément Foucault
2020-03-01Workbench: Refactor: Add transparent (xray) supportClément Foucault
2020-02-29Workbench: Refactor: Add specular toggle supportClément Foucault
2020-02-29Workbench: Refactor: Add matcap supportClément Foucault
2020-02-29Workbench: Refactor: Add support for Flat shadingClément Foucault
2020-02-29Workbench: Refactor: Add support for texpaint & vertpaintClément Foucault
2020-02-28Workbench: Refactor: Support Material dataClément Foucault
2020-02-28Workbench: Refactor: Code reorganizationClément Foucault
2020-02-24Cleanup: Workbench: Remove checkerboard depthClément Foucault
2020-02-13Workbench: Fix depth of field background being glitchyClément Foucault
2020-02-13Workbench: Fix premultiply alpha issue in transparent materialClément Foucault
2020-02-11DRW: Color Management improvementClément Foucault
2020-01-17DRW: Use USHORT for vertex color and upload them in linear color to the GPUClément Foucault
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-10-17Fix T70678 Workbench: Smoke Sim display has incorrect offsetClément Foucault
2019-10-16Workbench: Background DitheringJeroen Bakker
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-08-27Workbench: Specular Highlighting for MatCapsJeroen Bakker
2019-08-01Cleanup: misc spelling fixesCampbell Barton
2019-07-09Fix T62580 Workbench: Shadow glitch due to degenerate thresholdClément Foucault
2019-07-08Fix T65534 Eevee don't respect active UVmapClément Foucault
2019-06-07Fix T64625: Eevee image textures with alpha have dark edgesBrecht Van Lommel
2019-06-03Cleanup: style, use braces in drawCampbell Barton
2019-05-22Workbench: FXAA ArtifactsJeroen Bakker
2019-05-21Fix T58492: Removes jitter when using adaptive smoke domainsSebastián Barschkis
2019-05-17Eevee / Workbench: Fix hair normalsClément Foucault
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-10Workbench: Use common_view_lib.glslClément Foucault
2019-05-10DRW: Remove ModelViewMatrix UsageClément Foucault
2019-05-10Cleanup: DRW: Renaming of glsl utility macrosClément Foucault
2019-05-08Workbench: Use common_view_lib and remove NormalMatrix usageClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-23Workbench: Support Active Vertex ColorJeroen Bakker
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-25Cleanup: styleCampbell Barton
2019-03-24Fix T62869 Transparent background not working in Xray Mode / WireframeClément Foucault
2019-03-19Cleanup: comment blocksCampbell Barton
2019-03-14Fix T60170: Eevee: smoke color does not apply permanentlyClément Foucault
2019-03-06Fix T62220: Solid shading mode - Shadow glitchClément Foucault
2019-02-27Cleanup: rename lamp -> lightCampbell Barton