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2018-08-22DRW: Fix background image displayClément Foucault
This make the workbench draw everything in the background routine just like eevee. This is because the workbench uses floating point buffers too and rendering background to this buffer makes it incorrect without proper color management. This could be improved because in xray the background is not blended but dithered as it's drawn after the main pass.
2018-08-21Workbench: Support XRay rendering in OpenGLJeroen Bakker
OpenGL rendering only implemented the deferred renderer. This commit will add the forward renderer. The forward renderer is used when XRay mode is enabled
2018-07-03Workbench: Fix ghosting and crash in X-Ray modeJeroen Bakker
When playing animations the anti-aliasing was not reset, resulting in ghosts from previous frames to be drawn. Also when playing animations and switching to X-Ray mode for the first time would most likely result in a write to uninitialized memory.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-05-22Workbench: SeeThrough draw optionJeroen Bakker
Option to see through all meshes (transparency) Works for OB_SOLID and OB_TEXTURED. Does not work for V3D_SHADING_SHADOW. TODO: Fresnel effect