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AgeCommit message (Expand)Author
2019-01-29Workbench: Make Material transparency part of the rgba color pickerClément Foucault
2019-01-29Workbench: Opti: Only request OIT buffers if neededClément Foucault
2019-01-29Workbench: Support transparency from object color alphaClément Foucault
2019-01-29Workbench: Add "Shadow" factor to XrayClément Foucault
2019-01-29Workbench: Add transparency support for materialsClément Foucault
2019-01-29Workbench: Depth Of Field: Improve noise and Large radiusClément Foucault
2019-01-27Fix T60908: crash in workbench render after DoF changes.Brecht Van Lommel
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-25Workbench: Depth Of Field: OptimisationClément Foucault
2019-01-25Workbench: Depth Of Field: Initial CommitClément Foucault
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2019-01-24DRW: support clipping for object outlines (unselected)Campbell Barton
2019-01-23Cleanup: comments above struct members, shader group assignmentsCampbell Barton
2019-01-233D View: draw clipping regionCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-21Fix clipping shaders with some AMD/Intel driversCampbell Barton
2019-01-21DRW: Support edit-mesh clippingCampbell Barton
2019-01-213D View: add back initial clipping supportCampbell Barton
2019-01-15Cleanup: rename BASE_FROMDUPLI -> BASE_FROM_DUPLICampbell Barton
2019-01-11Workbench: Support node texture "closest" interpolation optionClément Foucault
2018-12-27Cleanup: styleCampbell Barton
2018-12-21Workbench: Fix crash when using more than one metaballClément Foucault
2018-12-21Fix inconsistent/broken Cycles object visibility for instances.Brecht Van Lommel
2018-12-213D View: add object color drawing optionCampbell Barton
2018-12-21Workbench: Fix wrong TEXTURE_DRAWING_ENABLED check and rework drawing logicClément Foucault
2018-12-19DNA: move back-face culling to shading popoverCampbell Barton
2018-12-18Workbench: Fix crash when sculpting with a multi material meshClément Foucault
2018-12-17Mesh Batch Cache: Port Texture paint batches to new batch requestClément Foucault
2018-12-17Mesh Batch Cache: Optimization & Refactor shaded surface supportClément Foucault
2018-12-05Fix In front option not working in solid modeClément Foucault
2018-12-05Fix T58764: solid mode errorClément Foucault
2018-12-05Workbench: Cleanups and reduce shader variationsClément Foucault
2018-12-05Workbench: Fix workbench broken on some config due to usuned fb slotClément Foucault
2018-12-05Workbench: Remove unused framebuffer slot.Clément Foucault
2018-12-03Workbench: Encode Roughness and metallic into 8bitsClément Foucault
2018-12-03Workbench: Make object ID pass optionnalClément Foucault
2018-12-03Workbench: Reduce VRAM usage depending on modeClément Foucault
2018-12-01Workbench: Don't use alpha channel if not doing renderClément Foucault
2018-11-30Workbench: Add Shadow Focus and change Shadow OrientationClément Foucault
2018-11-30Workbench: Cleanups & SimplificationsClément Foucault
2018-11-29Workbench: Rename orientation to type and Camera studio light to StudioClément Foucault
2018-11-28Workbench: Change Studio lightingClément Foucault
2018-11-26Fix T57930 : Wrong hair shading in particle edit modeClément Foucault
2018-11-26Viewport: implement hiding faces in paint modes.Alexander Gavrilov
2018-11-26Workbench: Add Curvature overlay for better visibility of surface detail for ...Lukas Stockner
2018-11-19Studio Lights: Big CleanupsClément Foucault
2018-10-26Workbench: Fix shadows on macOSClément Foucault
2018-10-09DRW: Fix volume visibility when object draw type is wire or bboxClément Foucault
2018-10-08Cleanup: use DRW_object_is_* for object checksCampbell Barton