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AgeCommit message (Expand)Author
2019-04-04EEVEE+Workbench: Show partsys in final renderingJeroen Bakker
2019-03-25Cleanup: styleCampbell Barton
2019-03-24Cleanup: redundant NULL initializationCampbell Barton
2019-03-24Cleanup: use shader config for worldspace clipping libCampbell Barton
2019-03-23Fix T62873 GPUShader: compile error (when clipping in viewport)Clément Foucault
2019-03-23Fix workbench object outline ignoring clippingCampbell Barton
2019-03-23Cleanp: remove redundant clipping uniformCampbell Barton
2019-03-20Cleanup: use lowercase for dimensions in function namesCampbell Barton
2019-03-19Workbench: World Clipping For Specular TransparentJeroen Bakker
2019-03-19Cleanup: comment blocksCampbell Barton
2019-03-15Fix T59943 Color banding present in Workbench render but not in viewportClément Foucault
2019-03-14Fix T61937: image sequences not updating in workbench display mode.Brecht Van Lommel
2019-03-13Fix T62156: Hair particle only shows up in final render when visible in viewportSergey Sharybin
2019-02-19DNA: rename Object.col -> colorCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-11DNA: remove Object.display structCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-29Workbench: Make Material transparency part of the rgba color pickerClément Foucault
2019-01-29Workbench: Opti: Only request OIT buffers if neededClément Foucault
2019-01-29Workbench: Support transparency from object color alphaClément Foucault
2019-01-29Workbench: Add "Shadow" factor to XrayClément Foucault
2019-01-29Workbench: Add transparency support for materialsClément Foucault
2019-01-29Workbench: Depth Of Field: Improve noise and Large radiusClément Foucault
2019-01-27Fix T60908: crash in workbench render after DoF changes.Brecht Van Lommel
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-25Workbench: Depth Of Field: OptimisationClément Foucault
2019-01-25Workbench: Depth Of Field: Initial CommitClément Foucault
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2019-01-24DRW: support clipping for object outlines (unselected)Campbell Barton
2019-01-23Cleanup: comments above struct members, shader group assignmentsCampbell Barton
2019-01-233D View: draw clipping regionCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-21Fix clipping shaders with some AMD/Intel driversCampbell Barton
2019-01-21DRW: Support edit-mesh clippingCampbell Barton
2019-01-213D View: add back initial clipping supportCampbell Barton
2019-01-15Cleanup: rename BASE_FROMDUPLI -> BASE_FROM_DUPLICampbell Barton
2019-01-11Workbench: Support node texture "closest" interpolation optionClément Foucault
2018-12-27Cleanup: styleCampbell Barton
2018-12-21Workbench: Fix crash when using more than one metaballClément Foucault
2018-12-21Fix inconsistent/broken Cycles object visibility for instances.Brecht Van Lommel
2018-12-213D View: add object color drawing optionCampbell Barton
2018-12-21Workbench: Fix wrong TEXTURE_DRAWING_ENABLED check and rework drawing logicClément Foucault
2018-12-19DNA: move back-face culling to shading popoverCampbell Barton
2018-12-18Workbench: Fix crash when sculpting with a multi material meshClément Foucault
2018-12-17Mesh Batch Cache: Port Texture paint batches to new batch requestClément Foucault
2018-12-17Mesh Batch Cache: Optimization & Refactor shaded surface supportClément Foucault
2018-12-05Fix In front option not working in solid modeClément Foucault