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2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
This follows the GPU module naming of other buffers. We pass name to distinguish each GPUUniformBuf in debug mode. Also remove DRW_uniform_buffer interface.
2020-04-16Fix T75455: High World Space Cavity Samples CrashJeroen Bakker
When setting the number of cavity samples to a high number blender could write out of bounds. This patch will harmonize the number of iterations in the same way how it is done during execution. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7425
2020-03-11Workbench Simplification RefactorClément Foucault
This patch is (almost) a complete rewrite of workbench engine. The features remain unchanged but the code quality is greatly improved. Hair shading is brighter but also more correct. This also introduce the concept of `DRWShaderLibrary` to make a simple include system inside the GLSL files. Differential Revision: https://developer.blender.org/D7060