- TAA is also enabled for Forward rendering
- Uses less GPU memory (removed one history buffer)
- TAA is done after the color management
- consolidated the aa code between forward and deferred rendering
(workbench_effects_aa.c)
- FXAA is now also done in the workbench_forward engine.
- User can enable TAA8 in the userpref by setting their max
viewport AA to TAA8. FXAA will still be used when navigating