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AgeCommit message (Expand)Author
2018-06-28Workbench: Materials Texture hashJeroen Bakker
2018-06-28Workbench: Fix Texture drawingJeroen Bakker
2018-06-25Cleanup: code styleCampbell Barton
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-06-22Cleanup: styleCampbell Barton
2018-06-21T55570: Moved Texture drawtype as to shading popoverJeroen Bakker
2018-06-20Studiolight: Spherical harmonicsJeroen Bakker
2018-06-10Workbench: Xray: Optimize and fix implementation.Clément Foucault
2018-06-08Workbench: Default specular settings when no materials are usedJeroen Bakker
2018-06-06T55333 Workbench: Cavity ShaderJeroen Bakker
2018-06-05Workbench: Matcaps T55291Jeroen Bakker
2018-06-03Workbench: Rework hair support.Clément Foucault
2018-06-01Workbench: Material specific settings for the specularJeroen Bakker
2018-05-30Removed Object color from workbench. Added Highlights to FLAT shading.Jeroen Bakker
2018-05-30Cleanup: RNA naming, use highlight as suffuxCampbell Barton
2018-05-30Workbench: Specular HighlightsJeroen Bakker
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Workbench: define to enable/disable revealage buffer.Jeroen Bakker
2018-05-22Workbench: SeeThrough draw optionJeroen Bakker
2018-05-22Workbench: Calculate irradiance using radiance buffersJeroen Bakker
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-20Workbench: Shadow: Add Depth Fail methodClément Foucault
2018-05-20Workbench: Precompute light direction in object space.Clément Foucault
2018-05-20Workbench: Optimize Shadows.Clément Foucault
2018-05-20Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-16Workbench: World based studio lightingJeroen Bakker
2018-05-15Draw manager: Pass object to hair batch cacheSergey Sharybin
2018-05-15Particle edit: Make visibility check to be per-particle systemSergey Sharybin
2018-05-15Workbench: Renamed Overlap to OutlineJeroen Bakker
2018-05-15Workbench: Cleaner Shadow edges own shadowJeroen Bakker
2018-05-15Fix T55061: Shadows were not updated during sclupting.Jeroen Bakker
2018-05-15Workbench: Enable Textures in Edit Mesh ModeJeroen Bakker
2018-05-14Workbench: Named background renderingJeroen Bakker
2018-05-11Workbench: StudioLight HDRI'sJeroen Bakker
2018-05-11Draw manager: Add utility function to check whether particle systems are to b...Sergey Sharybin
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-11Cleanup: styleCampbell Barton
2018-05-09Workbench: Make hair populating function shorter and nicerSergey Sharybin
2018-05-09T55014: Optionally: objects not cast shadows in workbenchJeroen Bakker
2018-05-09Cleanup: unused varsCampbell Barton
2018-05-09T55008: Migrating RE-Collection data to Scene dataJeroen Bakker
2018-05-08Collections: remove per collection and view layer engine overrides.Brecht Van Lommel
2018-05-08Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-08Fix T54999: error when entering edit mode in texture shadingJeroen Bakker
2018-05-07Workbench: Texture Shading modeJeroen Bakker
2018-05-06Workbench: if no material is available, use color 0.8 like default material.Brecht Van Lommel
2018-05-05Workbench: Temporary fix washed out background color.Clément Foucault
2018-05-053D viewport: rename ambient to shadow intensity, default single color to 0.8.Brecht Van Lommel
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-053D Viewport: make shading and overlay DNA match UI names.Brecht Van Lommel