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AgeCommit message (Expand)Author
2022-10-25DRW: Pointcloud: Refactor drawing to remove instancingClément Foucault
2022-04-19DRW: Centralize smoke domain texture managementClément Foucault
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-26D13910: Workbench: Port shaders to use GPUShaderCreateInfoClément Foucault
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
2021-12-08Cleanup: move public doc-strings into headers for 'draw'Campbell Barton
2021-08-05Cleanup: remove redundant parenthesisCampbell Barton
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-02-16Workbench: Improve AntiAliasing samplingJeroen Bakker
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-01-26Fix T84160: Wrong DOF when camera is overridenRichard Antalik
2021-01-05Cleanup: remove UNUSED(..) from public function declarationsCampbell Barton
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
2020-09-14Fix T80603 Workbench: Inverted alpha when renderingClément Foucault
2020-08-28DrawEngine: Shader Test SuiteJeroen Bakker
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-07-15PointCloud: Initial rendering support for WorkbenchClément Foucault
2020-07-15Workbench: Replace viewvecs caculation by DRWViewClément Foucault
2020-07-01Cleanup: spellingCampbell Barton
2020-06-08Workbench: Use eGPUSamplerState to change texture sampling behaviorClément Foucault
2020-05-14Fix T76558: Decreasing Viewport Anti-Aliasing Samples Makes Scene WhiterJeroen Bakker
2020-04-17Workbench: Fix unreported bug: garbage viewport when changing AA settingsClément Foucault
2020-03-31Fix T74898: Multiresolution Ghost After OrbitingJeroen Bakker
2020-03-23Fix T74923: Weight Painting Overlay Invisible for In Front ObjectsJeroen Bakker
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-06CodeCleanup: Added View3DShading enumsJeroen Bakker
2020-02-24Cleanup: Workbench: Remove checkerboard depthClément Foucault
2020-02-15Cleanup: use define for golden ratioCampbell Barton
2020-02-11DRW: Color Management improvementClément Foucault
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-18Workbench: Force Vertex Colors in Paint ModeJeroen Bakker
2019-11-27Workbench: PerformanceJeroen Bakker
2019-10-17Cleanup: spellingCampbell Barton
2019-10-16Workbench: Background DitheringJeroen Bakker
2019-09-29Sculpt: disable workbench anti-aliasing during stroke paintingBrecht Van Lommel
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-08-27Workbench: Specular Highlighting for MatCapsJeroen Bakker
2019-08-06Cleanup: redundant const usageCampbell Barton
2019-08-06Fix T66100: WorkBench Banding IssuesJeroen Bakker
2019-07-05TexturePaint: Force Workbench Texture Color ModeJeroen Bakker
2019-07-01Workbench: Combine Xray Alpha with object/material alpha ...Clément Foucault
2019-05-31Fix sculpt mode drawing with modifiers still being wrong in some casesBrecht Van Lommel
2019-05-22Workbench: Fix TAA logicClément Foucault
2019-05-22Workbench: Use DRWView instead of DRW_viewport_matrix_*Clément Foucault