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AgeCommit message (Expand)Author
2018-10-23Workbench: Use AntiAliasing in render even if not enabled in the User PrefsClément Foucault
2018-08-21Workbench: Support XRay rendering in OpenGLJeroen Bakker
2018-08-20Wrokbench: Add support for maximum drawtype OB_TEXTUREClément Foucault
2018-08-14Workbench: Add support for the xray object optionClément Foucault
2018-07-30Viewport: use Filmic without scene exposure/gamma/curves for workbench.Brecht Van Lommel
2018-07-30Workbench: Use FXAA instead of TAA when viewport is animated.Clément Foucault
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
2018-07-16Smoke: Port display to Workbench + object modeClément Foucault
2018-07-10DrawData: Change drawdata to a generic struct shared accross ID typesClément Foucault
2018-07-03Workbench: Fix wrong shading shadoow direction.Clément Foucault
2018-07-03Workbench: Fix texture drawingJeroen Bakker
2018-06-29Workbench: remove runtime warningsJeroen Bakker
2018-06-29Workbench: TAA optimalizationJeroen Bakker
2018-06-29Workbench: Removed MaterialData UBOJeroen Bakker
2018-06-28Workbench: Anti-aliasing refactorJeroen Bakker
2018-06-27Workbench: Added a quality slider for the viewportJeroen Bakker
2018-06-26Workbench: Tempural Anti AliasingJeroen Bakker
2018-06-21T55570: Moved Texture drawtype as to shading popoverJeroen Bakker
2018-06-20Studiolight: Spherical harmonicsJeroen Bakker
2018-06-18Workbench: increased Quality of the diffuse lighting modelJeroen Bakker
2018-06-18Refactor: Put ViewportAA as UserPrefJeroen Bakker
2018-06-15Workbench OpenGL render: always render alpha on 1.0Jeroen Bakker
2018-06-15Workbench: Disable AA when doing opengl render.Jeroen Bakker
2018-06-15Workbench: FXAAJeroen Bakker
2018-06-10Workbench: Xray: Optimize and fix implementation.Clément Foucault
2018-06-08Workbench: XFlip Matcap per 3D ViewJeroen Bakker
2018-06-06T55333 Workbench: Cavity ShaderJeroen Bakker
2018-06-05Workbench: Matcaps T55291Jeroen Bakker
2018-06-04Workbench: Shadows: Fix cap being clipped by far plane.Clément Foucault
2018-06-03Workbench: Rework hair support.Clément Foucault
2018-06-01Workbench: Material specific settings for the specularJeroen Bakker
2018-06-013D View: support world background colorCampbell Barton
2018-05-30Removed Object color from workbench. Added Highlights to FLAT shading.Jeroen Bakker
2018-05-30Workbench: Specular HighlightsJeroen Bakker
2018-05-27Workbench: Shadow: Refine camera in shadow test.Clément Foucault
2018-05-27Workbench: Shadows: Add frustum check and camera occlusion test.Clément Foucault
2018-05-27Workbench: Shadow: Add shader variant for manifold case.Clément Foucault
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Workbench: define to enable/disable revealage buffer.Jeroen Bakker
2018-05-24Workbench: Revealage bufferJeroen Bakker
2018-05-23Workbench: Checkboard pattern for supporting objectsJeroen Bakker
2018-05-23Workbench: When in see through mode, only render depth of active objectJeroen Bakker
2018-05-23Workbench: See throughJeroen Bakker
2018-05-22Workbench: SeeThrough draw optionJeroen Bakker
2018-05-20Workbench: Shadow: Add Depth Fail methodClément Foucault
2018-05-20Workbench: Precompute light direction in object space.Clément Foucault
2018-05-15Workbench: Cleaner Shadow edges own shadowJeroen Bakker
2018-05-11Workbench: StudioLight HDRI'sJeroen Bakker
2018-05-11Cleanup: whitespaceCampbell Barton
2018-05-07Workbench: Texture Shading modeJeroen Bakker