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2020-03-11Workbench Simplification RefactorClément Foucault
This patch is (almost) a complete rewrite of workbench engine. The features remain unchanged but the code quality is greatly improved. Hair shading is brighter but also more correct. This also introduce the concept of `DRWShaderLibrary` to make a simple include system inside the GLSL files. Differential Revision: https://developer.blender.org/D7060
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
This is more in line with standard grids and means we don't have to make many special exceptions in the upcoming change for arbitrary number of volume grids support in Eevee. The workbench shader was also changed to fix bugs where squared density was used, and the smoke color would affect the density so that black smoke would be invisible. This can change the look of smoke in workbench significantly. When using the color grid when smoke has a constant color, the color grid will no longer be premultiplied by the density. If the color is constant we want to be able not to store a grid at all. This breaks one test for Cycles and Eevee, but the setup in that test using a color without density does not make sense. It suffers from artifacts since the unpremultiplied color grid by itself will not have smooth boundaries. Differential Revision: https://developer.blender.org/D6951
2019-12-16Mantaflow [Part 6]: Updates in /blender/sourceSebastián Barschkis
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3855
2019-10-03Cleanup: unused structs, struct membersCampbell Barton
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
Reviewers: brecht Differential Revision: D4997
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
This reverts commit ce34a6b0d727bbde6ae373afa8ec6c42bc8980ce.
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
Reviewers: brecht Differential Revision: D4997
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
This cleans up a bit of duplicated code and some confusion about what was culled and what wasn't. Now everything is culled based on the given object pointer. If the object pointer is NULL there is no culling performed.
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-22DRW: Remove some usage of DRW_viewport_matrix_getClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-10DRW: Remove ModelViewMatrix UsageClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-20Cleanup: use lowercase for dimensions in function namesCampbell Barton
Most API's already use this convention.
2019-03-14Fix T60170: Eevee: smoke color does not apply permanentlyClément Foucault
This was because color is not present in the density texture if there is only one constant color. Adding it as a uniform.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-15Add global control over disabling high-resolution smoke drawSergey Sharybin
Can be found in the viewport's simplify panel, allows to easily disable high-res display for all the smokes in the scene.
2019-02-15Cleanup: More obvious name for the flagSergey Sharybin
Not sure what BIG is, it is HIGH RESOLUTION.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2018-12-30Cleanup: warnings (clang)Campbell Barton
2018-11-13Workbench: Volume: Fix slice display opacityClément Foucault
2018-11-12Workbench: Volumes: Fix volumetrics step length calculationClément Foucault
Step size is now one voxel diagonal. Fix T57678 Culling of smoke depending on view direction
2018-11-12Workbench: Volumes: Fix volumetrics rendering twicesClément Foucault
2018-11-07Workbench: Add cubic filtering for smoke simulationClément Foucault
The option is per domain and only affects the solid / xray / wireframe view. Eevee is not yet supported.
2018-11-07Workbench: Improve volume render by removing noise using temporal AAClément Foucault
2018-11-07Workbench: Fix volumetric blending leading to corrupted render resultsClément Foucault
Use simpler premultiplied blending.
2018-10-09Workbench: Smoke: Add support for Color Mappping for smoke debuggingClément Foucault
2018-10-08Workbench: Smoke: Port back Flame displayClément Foucault
The appearance is a bit different than 2.79 where the flame was just added on top of the smoke without correct blending. Now it's much more realistic and using volumetric integration. You can see the smoke actually masking the flame. The other difference is that the flame color was not using proper color managed blending. Now with the use of filmic it shows bright yellow. This could be adjusted and displayed as a user parameter in the future.
2018-10-08Workbench: Smoke: Fix displayClément Foucault
Includes the following fixes - Fix smoke texture creation: data was interpreted as Byte instead of Floats. - Fix Velocity texture not being free after draw: also was causing crashes. - Fix display_thickness not being copied during COW. - Fix Blending and general volume rendering algorithm. - Add Volume Shadowing support.
2018-07-19Cleanup: styleCampbell Barton
2018-07-16Smoke: Port display to Workbench + object modeClément Foucault
This does not fix the smokesim. It only port the drawing method. The Object mode engine is in charge of rendering the velocity debugging. Things left to do: - Flame rendering. - Color Ramp coloring of volume data. - View facing slicing (for now it's only doing sampling starting from the volume bounds which gives a squarish look) - Add option to enable dithering (currently on by default.