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AgeCommit message (Expand)Author
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14Cleanup: DRW: Remove pointers to materialsClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-10Workbench: Use common_view_lib.glslClément Foucault
2019-05-10DRW: Remove ModelViewMatrix UsageClément Foucault
2019-05-10Cleanup: DRW: Renaming of glsl utility macrosClément Foucault
2019-05-09Workbench: Viewport AA PreferencesJeroen Bakker
2019-05-08Workbench: Use common_view_lib and remove NormalMatrix usageClément Foucault
2019-05-06Cleanup: Eevee/Workbench: Remove non-needed matrix inversionClément Foucault
2019-05-04Cleanup: Remove unused code in sculpt_mode, workbench and draw managerClément Foucault
2019-05-04Sculpt: Refactor draw manager sculpt drawing mechanismClément Foucault
2019-05-02Fix T63997 Weird z-fight during weight paintClément Foucault
2019-05-02Workbench,EEVEE: Viewport Render SamplesJeroen Bakker
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-27Cleanup: unused varsCampbell Barton
2019-04-26Fix T58966 Sculpted changes dissapear visually when selecting a second objectClément Foucault
2019-04-23Workbench: Support Active Vertex ColorJeroen Bakker
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-16Fix T63312: Crash XRay + clippingJeroen Bakker
2019-04-14Fix T63587: 3D View clipping region crashesCampbell Barton
2019-04-11Fix T63467: Edge/vertex selection isnt working properly with X-ray set to 1Sebastian Parborg
2019-04-10Cleanup: order simple check before function callCampbell Barton
2019-04-09Fix T62114: Wireframe mode selection: selects backside objects when clicking ...Sebastian Parborg
2019-04-05Fix T63292: Crash Workbench Texture DrawingJeroen Bakker
2019-04-04Workbench: Support Transparency + TexturesJeroen Bakker
2019-04-04EEVEE+Workbench: Show partsys in final renderingJeroen Bakker
2019-03-28Fix T62874: Crash Texture shading+TransparencyJeroen Bakker
2019-03-27Cleanup: style, use braces for drawCampbell Barton
2019-03-25Cleanup: styleCampbell Barton
2019-03-24Cleanup: redundant use of string formatting functionsCampbell Barton
2019-03-24Cleanup: redundant NULL initializationCampbell Barton
2019-03-24Cleanup: use shader config for worldspace clipping libCampbell Barton
2019-03-24Fix T62869 Transparent background not working in Xray Mode / WireframeClément Foucault
2019-03-23Fix T62873 GPUShader: compile error (when clipping in viewport)Clément Foucault
2019-03-23Fix workbench object outline ignoring clippingCampbell Barton
2019-03-23Cleanp: remove redundant clipping uniformCampbell Barton
2019-03-22DRW: show clipping border for solid modeCampbell Barton
2019-03-21Fix T62810: AA reversed in workbenchJeroen Bakker
2019-03-20Cleanup: use lowercase for dimensions in function namesCampbell Barton
2019-03-19Workbench: World Clipping For Specular TransparentJeroen Bakker
2019-03-19Workbench: Support Odd Number Of AA SamplesJeroen Bakker
2019-03-19Cleanup: comment blocksCampbell Barton
2019-03-16Fix T61526 hair doesn't render in workbench but does with openGLClément Foucault
2019-03-15Fix T59943 Color banding present in Workbench render but not in viewportClément Foucault
2019-03-14Fix T61937: image sequences not updating in workbench display mode.Brecht Van Lommel
2019-03-14Fix T60170: Eevee: smoke color does not apply permanentlyClément Foucault
2019-03-13Fix T62156: Hair particle only shows up in final render when visible in viewportSergey Sharybin
2019-03-06Fix T62220: Solid shading mode - Shadow glitchClément Foucault