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AgeCommit message (Expand)Author
2018-06-29Workbench: Removed MaterialData UBOJeroen Bakker
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-28Workbench: Anti-aliasing refactorJeroen Bakker
2018-06-28Workbench: Removed unused code in cavity shaderJeroen Bakker
2018-06-28Workbench: Materials Texture hashJeroen Bakker
2018-06-28Workbench: Fix Texture drawingJeroen Bakker
2018-06-27Cleanup: styleCampbell Barton
2018-06-27Workbench: Use different samples in AO per TAA iterationJeroen Bakker
2018-06-27Workbench: Added a quality slider for the viewportJeroen Bakker
2018-06-26Workbench: TAA quick fix for AMD cardsJeroen Bakker
2018-06-26Workbench: Tempural Anti AliasingJeroen Bakker
2018-06-25Cleanup: code styleCampbell Barton
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-06-22Cleanup: styleCampbell Barton
2018-06-21Workbench: Remove warningJeroen Bakker
2018-06-21T55570: Moved Texture drawtype as to shading popoverJeroen Bakker
2018-06-20Studiolight: Spherical harmonicsJeroen Bakker
2018-06-20T55550: Workbench Shadows are incorrect in first draw cycleJeroen Bakker
2018-06-18Workbench: increased Quality of the diffuse lighting modelJeroen Bakker
2018-06-18Refactor: Put ViewportAA as UserPrefJeroen Bakker
2018-06-17Cleanup: codestyleCampbell Barton
2018-06-15Workbench OpenGL render: always render alpha on 1.0Jeroen Bakker
2018-06-15Workbench: Disable AA when doing opengl render.Jeroen Bakker
2018-06-15Workbench: FXAAJeroen Bakker
2018-06-15Workbench: FXAAJeroen Bakker
2018-06-15T55486: use GPU_R11F_G11F_B10F for target of Xray compoJeroen Bakker
2018-06-14Cleanup: styleCampbell Barton
2018-06-14Workbench: Code cleanup: Double assignmentJeroen Bakker
2018-06-14GPU: consistenly use mipmap on/off in all draw modes.Brecht Van Lommel
2018-06-14Workbench: Material colors + settings during sculptingJeroen Bakker
2018-06-11MetaBall support for Workbench + EEVEEJeroen Bakker
2018-06-11Workbench: Flipping MatCaps for forward shadingJeroen Bakker
2018-06-10Workbench: Xray: Fix hairs with matcaps.Clément Foucault
2018-06-10Workbench: Xray: Make dithered depth dependant on alpha.Clément Foucault
2018-06-10Workbench: Xray: Make nearest surfaces more clearClément Foucault
2018-06-10Workbench: Xray: Lower hairs opacityClément Foucault
2018-06-10Workbench: Xray: Optimize and fix implementation.Clément Foucault
2018-06-10Fix T55423: GLSL compilation error Flat + XRayJeroen Bakker
2018-06-09Workbench: Fix material compilation.Clément Foucault
2018-06-09Workbench: Fix xray normal not being normalized.Clément Foucault
2018-06-09Workbench: Matcaps: Fix matcap under perspective.Clément Foucault
2018-06-09Workbench: Fix incident vector calculation.Clément Foucault
2018-06-08Workbench: XFlip Matcap per 3D ViewJeroen Bakker
2018-06-08Workbench: Default specular settings when no materials are usedJeroen Bakker
2018-06-07Draw: Use proper continue when psys is disabledSergey Sharybin
2018-06-07Workbench: respect the duplication visibility flagJeroen Bakker
2018-06-06Cleanup: styleCampbell Barton
2018-06-06T55333 Workbench: Cavity ShaderJeroen Bakker
2018-06-06Workbench: Speed up fo scene with many duplisJeroen Bakker
2018-06-05Cleanup: styleCampbell Barton