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AgeCommit message (Expand)Author
2019-07-01Fix T65974 Workbench: transparency rendering brokenClément Foucault
2019-07-01Workbench: Combine Xray Alpha with object/material alpha ...Clément Foucault
2019-07-01Fix T65771 Eevee: Volume Emission not working if density is zeroClément Foucault
2019-07-01Fix T66292: Alpha Blend transparency glitches with volumeClément Foucault
2019-06-28GPencil: Rename "Clamp Layer" to "Mask Layer"Antonioya
2019-06-27GPencil: Fix missing Fill area when drawing an strokeAntonioya
2019-06-27Cleanup: fix compiler warningsBrecht Van Lommel
2019-06-27Cleanup: GPencil remove DRW_ prefix for internal functions.Antonioya
2019-06-27GPencil: Fix Control points of primitives clampoed by StencilAntonioya
2019-06-27Eevee: Make use of dual source blending for volumetric resolveClément Foucault
2019-06-26Fix Workbench Memory LeakJeroen Bakker
2019-06-26DrawManager: Sanatize default_view resetJeroen Bakker
2019-06-26Fix T65958: GPencil glitches in line strokes with alphaAntonioya
2019-06-26Fix T65755 "In Front" (X-Ray) doesn't work with wire objectsClément Foucault
2019-06-23GPencil: Cleanup codeAntonioya
2019-06-23Cleanup: unused argsCampbell Barton
2019-06-23Cleanup: unused argsCampbell Barton
2019-06-22GPencil: Fix Fast Drawing and MSAA disabled in previous commitAntonioya
2019-06-22GPencil: Don't use MSAA for background textureAntonioya
2019-06-22Fix T65955: GPencil: drawing shapes on surface causes intense viewport flicke...Antonioya
2019-06-21Fix T62876: Camera Background ImagesJeroen Bakker
2019-06-18Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabledClément Foucault
2019-06-18TexturePaint: Projection EditJeroen Bakker
2019-06-17DRW: Make stencil state clearer and distinctClément Foucault
2019-06-17Cleanup: comment spellingCampbell Barton
2019-06-15Cleanup: spellingCampbell Barton
2019-06-15Cleanup: clang-formatCampbell Barton
2019-06-14Fix T64913 Eevee: shader compilation does not reset TAAClément Foucault
2019-06-14Fix T65569 Eevee: Volumetrics on alphablend surf. not working in rendersClément Foucault
2019-06-14Eevee: Fix Contact shadows with Translucent BSDFClément Foucault
2019-06-14Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objectsClément Foucault
2019-06-13Cleanup: clang-formatAntonioya
2019-06-13GPencil: Reorganize blend shaderAntonioya
2019-06-13GPencil: Remove blend_opacity from shaderAntonioya
2019-06-13Cleanup: clang-formatCampbell Barton
2019-06-12GPencil: Fix clamp alpha problems when using Regular blendAntonioya
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-06-11Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.Bastien Montagne
2019-06-07Fix T64625: Eevee image textures with alpha have dark edgesBrecht Van Lommel
2019-06-07Eevee: Try to fix NaN caused by normal maps + bentnormalsClément Foucault
2019-06-06Fix T63701 Eevee: High Volumetric end distance darkens the imageClément Foucault
2019-06-06Fix T64742 Eevee: SSRefract broken with planar reflectionsClément Foucault
2019-06-06Python API: allow external render engines to use Eevee for LookDev shadingBrecht Van Lommel
2019-06-05Fix T65118 Eevee: NaN when using bent normalsClément Foucault
2019-06-05Workbench: World Space CavityJeroen Bakker
2019-06-05Fix T65298 Eevee: Principled BSDF doesn't use specular with metalsClément Foucault
2019-06-04Fix T65378 Eevee: Glitches in ESM shadowmappingClément Foucault
2019-06-04Eevee: Merge shadow map processing into one drawcall per lightClément Foucault
2019-06-03Cleanup: style, use braces in drawCampbell Barton
2019-06-03Cleanup: use const argumentsCampbell Barton