Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2019-05-17Cleanup: Eevee: Use dummy texture for GTAO when not enabledClément Foucault
2019-05-17Eevee / Workbench: Fix hair normalsClément Foucault
2019-05-17Cleanup: Eevee: Use DRW_PASS_CREATE macro when possibleClément Foucault
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
2019-05-17Cycles/Eevee: unify depth of field settings for camerasJeroen Bakker
2019-05-17Cleanup: Eevee: Remove custom volumetric matrixClément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-17Eevee: Remove the Subsurface Render checkboxClément Foucault
2019-05-17Cleanup: Eevee: Use SET_FLAG_FROM_TESTClément Foucault
2019-05-16Cycles: Fix missing viewport updates after recent changesSergey Sharybin
2019-05-16EEVEE: Viewport Rendering TAAJeroen Bakker
2019-05-16GPencil: New filter in Onion by keyframe typeAntonioya
2019-05-16EEVEE: Intel Shader Compiler BugJeroen Bakker
2019-05-15GPencil: Invert Fade Object sliderAntonioya
2019-05-15Lights: change sun light size to be specified as angleTim Stullich
2019-05-15Eevee: Add per material option to cull backfacesClément Foucault
2019-05-14GPencil: Rename property Follow Drawing Path to AlignmentAntonioya
2019-05-14Fix Shader compilation error on MacOS & some other platform/driverClément Foucault
2019-05-14Fix T64441: GPencil textures weird rotationAntonioya
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14DRW: Refactor: Use DRWCall to accumulate per instance attributesClément Foucault
2019-05-14Eevee: Replace DRW_shgroup_empty_tri_batch_create by procedural callsClément Foucault
2019-05-14DRW: Make Instance count not a pointerClément Foucault
2019-05-14Cleanup: Eevee: Make planar downsampling not use instance drawingClément Foucault
2019-05-14Cleanup: DRW: Remove pointers to materialsClément Foucault
2019-05-13Cycles/Eevee: unify light strength and colorBrecht Van Lommel
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-11GPencil: Apply FBO changes to AA macrosAntonioya
2019-05-10Workbench: Use common_view_lib.glslClément Foucault
2019-05-10GPencil: Use common_view_lib.glslClément Foucault
2019-05-10DRW: Remove ModelViewMatrix UsageClément Foucault
2019-05-10Eevee: Update matrices operations to not use combined matricesClément Foucault
2019-05-10Cleanup: DRW: Renaming of glsl utility macrosClément Foucault
2019-05-09GPencil: Lock rotation of texturesAntonioya
2019-05-09Workbench: Viewport AA PreferencesJeroen Bakker
2019-05-09UI: rename Look Dev 'Ball' to 'Sphere'Campbell Barton
2019-05-09Fix T64158 Eevee: Mixed SSS shader becomes brighter and brighterClément Foucault
2019-05-08Workbench: Use common_view_lib and remove NormalMatrix usageClément Foucault
2019-05-08DRW: Remove WorldNormalMatrixClément Foucault
2019-05-08Eevee: Remove uneeded normalizationClément Foucault
2019-05-06Cleanup: Eevee/Workbench: Remove non-needed matrix inversionClément Foucault
2019-05-06Cleanup: Eevee: Remove comment about vcol support in sculpt modeClément Foucault
2019-05-04UI: Add Look Developer Balls Size optionGeorge Vogiatzis
2019-05-04Cleanup: Eevee: Remove Flat normal shader variationClément Foucault
2019-05-04Cleanup: Remove unused code in sculpt_mode, workbench and draw managerClément Foucault
2019-05-04Sculpt: Refactor draw manager sculpt drawing mechanismClément Foucault
2019-05-02Fix T63997 Weird z-fight during weight paintClément Foucault
2019-05-02Workbench,EEVEE: Viewport Render SamplesJeroen Bakker
2019-05-02DrawManager: External Engine Depth BufferJeroen Bakker