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2022-04-04Cleanup: clang-formatCampbell Barton
Add ccl_gpu_kernel_postfix as a statement macro to prevent the following declarations from being indented.
2022-04-01Cleanup: Use const for bounding boxes where possibleHans Goudey
2022-03-31GPencil: Fix regression with dots uvsClément Foucault
This was introduced by rBeccb0b222e3465baa71430223c5ee2f0206a7b02.
2022-03-31DRW: Rename DRW_shgroup_uniform_vec4_array_copy to mat4_copyClément Foucault
This function was not used for anything other than mat4. This was because of a limitation of the DRW module/ This makes it cleaner for the GLSL and also less tempting to use it for other unconventional purpose.
2022-03-31Cleanup: spelling, trailing space for comment-blocksCampbell Barton
2022-03-30Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal ↵Jason Fielder
backend. - Metal uniform array compatibility in DRW module. - Guard OpenGL-specific workarounds and flushes behind GPU_type_matches_ex API guard. Add further render boundaries for render paths called outside of the main loop. Authored by Apple: Michael Parkin-White Ref: T96261 Reviewed By: fclem Differential Revision: https://developer.blender.org/D14438
2022-03-30Metal: GLSL Shader compatibility 5Jason Fielder
MSL does not have an implicit global scope, this is emulated via macro's adding an indirection for uniforms, attributes, shader stage inputs and outputs such as: #define roughness shaderinst->roughness. Variables in GLSL which exist within uniform blocks can be directly referenced via the global scope, unlike standard C++. This means that variable name pollution occurs if subsequent local variables in the code use the same name, resulting in compilation errors. A number of these conflicting names have been renamed to ensure unique naming and no further scope pollution. Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D14452
2022-03-30Metal: GLSL Compatibility - explicit mat4_to_mat3 conversionJason Fielder
Explicit constructor for mat3 from a mat4 is not valid and cannot be overloaded. Adding explicit texture resource type flags for depth textures. This is an explicit requirement for Metal Shading language. This is a temporary compatibility, as this path is already supported in GPU_SHADER_CREATE_INFO under ImageType::DEPTH_2D, though required in shader source for MSL shaders which do not have create info. Authored by Apple: Michael Parkin-White Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D14418
2022-03-30Overlay: Port Armature shader to ShaderCreateInfoClément Foucault
Should have no regression.
2022-03-30Overlay: Port Edit Mode shaders to ShaderCreateInfoClément Foucault
This should have no regression.
2022-03-25Cleanup: use count or num instead of nbrCampbell Barton
Follow conventions from T85728.
2022-03-24Cleanup: remove debug printsBrecht Van Lommel
2022-03-24Fix missing updates for external render engines rendering tilesBrecht Van Lommel
For render image buffers to be acquired, a lock must be provided. Also fixed wrong usage of release, it must always be called regardless if the returned image buffer is NULL.
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
Metal shading language follows the C++ 14 standard and in some cases requires a greater level of explicitness than GLSL. There are also some small language differences: - Explicit type-casts (C++ requirements) - Explicit constant values (C++ requirements, e.g. floating point values using 0.0 instead of 0). - Metal/OpenGL compatibility paths - GLSL Function prototypes - Explicit accessors for vector types when sampling textures. Authored by Apple: Michael Parkin-White Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D14378
2022-03-22Cleanup: make format + extra parenthesisDalai Felinto
Nested ? : get better formatted with some parenthesis around the expressions.
2022-03-22Cleanup: Clang tidyHans Goudey
2022-03-21Fix T96655: Bloom crashes EeveeHallam Roberts
This patch fixes T96655, bloom crashing Eevee. The error occurs because rB472fc0c55848b2e2d428cfb4f7debb80a4e12081 added `vec3 safe_color(vec3 c)` to `common_math_lib.glsl`. However, `vec3 safe_color(vec3 c)` already exists in `effect_bloom_frag.glsl`. This means `vec3 safe_color(vec3 c)` is duplicated within `common_math_lib.glsl` and `effect_bloom_frag.glsl`. {F12938060 size=full} The duplicate code in `effect_bloom_frag.glsl` can be removed since it's no longer needed. (I checked the remaining methods, there shouldn't be any additional duplicate code) Reviewed By: fclem Maniphest Tasks: T96655 Differential Revision: https://developer.blender.org/D14396
2022-03-21Fix T96572: eevee crash with motion blur and stereoscopyJacques Lucke
This was a use-after-free bug due to dangling pointers.
2022-03-20GPencil: Port main object shader to ShaderCreateInfoClément Foucault
This is quite a huge cleanup. Making use of the `common_gpencil_lib.glsl` to share more codes and use more consistent codestyle. The gpencil engine specifics are now out of the `gpencil_vertex()` function making it easier to add more features. There should be no regression as all workarounds are kept as is.
2022-03-20GPencil: Use ShaderCreateInfo for fullscreen shadersClément Foucault
Simple port. Shouldn't break anything.
2022-03-20GPencil: Use ShaderCreateInfo for antialiasing shadersClément Foucault
Simple port. Shouldn't break anything.
2022-03-20GPencil: Use ShaderCreateInfo for vfx shadersClément Foucault
Simple port. Shouldn't break anything.
2022-03-19Revert "Compositor: Support backdrop offset for the Viewer node"Brecht Van Lommel
This reverts commit 33409f9f1cd42e899f2706fe7878e5e89b50d617, as it breaks panning in the image editor. Fixes T96543
2022-03-18EEVEE: Add new experimental "EEVEE Next" optionClément Foucault
This is supposed to hold the latest improvement from the EEVEE rewrite branch. Note that a restart is necessary in order for the engine to appear. The registration code is a bit convoluted as it needs to be after the WM_init.
2022-03-18Fix UV's not aligning with image.Jeroen Bakker
This reverts a part of {rB33409f9f1cd42e899f2706fe7878e5e89b50d617}.
2022-03-17Compositor: Support backdrop offset for the Viewer nodeHabib Gahbiche
This is only part of the experimental "Full Frame" mode (disabled by default). See T88150. Currently the viewer node uses buffer paddings to display image offset in the backdrop as a temporal solution implemented for {D12466}. This solution is inefficient memory and performance-wise. Another issue is that the paddings are part the image when saved. This patch instead sets the offset in the Viewer node image as variables and makes the backdrop take it into account when drawing the image or any related gizmo. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12750
2022-03-16Fix object centers & geometry selecting meta-elements in edit-modeCampbell Barton
2022-03-14Revert "Animation: Sensible frame range for motion paths"Sybren A. Stüvel
This reverts commit 1558b270e9fcbc2e23fa248b0e7e770dddae155c. An earlier commit (rB101fadcf6b93c) introduced some new functionality, which was overlooked in reviewing this commit & got broken. Will re-commit after the issue has been fixed. Ref: D13687
2022-03-14Fix T96378: B-Bone selection fails in pose-modeCampbell Barton
Regression in 3267c91b4d5caab7da8aef071a446dd2e86f86a9.
2022-03-11Cleanup: use M_PI_2 and M_PI_4 where possibleHallam Roberts
The constant M_PI_4 is added to GLSL to ensure it works there too. Differential Revision: https://developer.blender.org/D14288
2022-03-11Cleanup: fix source typos homogenous->homogeneousBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D14306
2022-03-11Cleanup: fix source comment typosBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D14307
2022-03-11Fix T96243: Workbench Curvature not rendering in background.Jeroen Bakker
When rendering using the command line the curvature wasn't rendered. The reason was that the ui_scale wasn't initialized and therefore the same pixels where sampled to detect the curvature. This is fixed by setting the ui_scale to 1 for any image render.
2022-03-10Cleanup: use SPDX license headerCampbell Barton
2022-03-07Merge branch 'blender-v3.1-release'Hans Goudey
2022-03-07Fix T93573: Curve evaluated mesh selected in edit modeHans Goudey
This fixes the second part of T93573 that 8506f3d9fe9359518e didn't properly address. Specifically, outlines of instances still had the selected color in edit mode in wireframe view. This change is the same as that commit, just in a different place. Differential Revision: https://developer.blender.org/D14229
2022-03-04Cleanup: spelling in comments, function nameCampbell Barton
2022-03-03UV: Edge selection supportSiddhartha Jejurkar
This patch adds edge selection support for UV editing (refer T76545). Developed as a part of GSoC 2021 project - UV Editor Improvements. Previously, selections in the UV editor always flushed down to vertices and this caused multiple issues such as T76343, T78757 and T26676. This patch fixes that by adding edge selection support for all UV operators and adding support for flushing selections between vertices and edges. Updating UV select modes is now done using a separate operator, which also handles select mode flushing and undo for UV select modes. Drawing edges (in UV edge mode) is also updated to match the edit-mesh display in the 3D viewport. Notes on technical changes made with this patch: * MLOOPUV_EDGESEL flag is restored (was removed in rB9fa29fe7652a). * Support for flushing selection between vertices and edges. * Restored the BMLoopUV.select_edge boolean in the Python API. * New operator to update UV select modes and flushing. * UV select mode is now part of editmesh undo. TODOs added with this patch: * Edge support for shortest path operator (currently uses vertex path logic). * Change default theme color instead of reducing contrast with edge-select. * Proper UV element selections for Reveal Hidden operator. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12028
2022-03-02Merge branch 'blender-v3.1-release'Hans Goudey
2022-03-02Fix T93573: Remove outline from instances in edit modeHans Goudey
This commit removes the outline from instances generated from an object when in edit mode. This takes the change in aa13c4b386b1 a bit further, with the idea that instance outlines are more like regular outlines. Because evaluated object data that doesn't match the original object type is treated as an instance internally, this fixes the way evaluated meshes for curves objects have an outline, for example. See the differential revision for a visual comparison. Differential Revision: https://developer.blender.org/D14226
2022-03-01Merge branch 'blender-v3.1-release'Sergey Sharybin
2022-03-01Fix T96097: Image editor tile drawing not working.Jeroen Bakker
The image engine is depth aware when using tile drawing the depth is only updated for the central image what lead to showing the background on top of other areas. Also makes sure that switching the tile drawing would lead to an update of the texture slots.
2022-03-01Merge branch 'blender-v3.1-release'Jacques Lucke
2022-03-01Fix painting on none 256 aligned images.Jeroen Bakker
Internally the update tiles are 256x256. Due to some miscalculations tiles were not generated correctly if the dimension of the image wasn't a multifold of 256.
2022-03-01Fix building error in previous commit.Jeroen Bakker
2022-03-01Image Engine: Performance 8 byte images.Jeroen Bakker
Previously we used to cache a float image representation of the image in rect_float. This adds some incorrect behavior as many areas only expect one of these buffers to be used. This patch stores float buffers inside the image engine. This is done per instance. In the future we should consider making a global cache.
2022-02-28Animation: Sensible frame range for motion pathsColin Marmont
Motion paths can now be initialised to more sensible frame ranges, rather than simply 1-250: - Scene Frame Range - Selected Keyframes - All Keyframes The Motion Paths operators are now also added to the Object context menu and the Dopesheet context menu. The scene range operator was removed, because the operators now automatically find the range when baking the motion paths. The clear operator now appears separated in "Selected Only" and "All", because it was not clear for the user what the button was doing. Reviewed By: sybren, looch Maniphest Tasks: T93047 Differential Revision: https://developer.blender.org/D13687
2022-02-28Merge branch 'blender-v3.1-release'Sergey Sharybin
2022-02-28Fix T95298: Multiview images not displaying correctly.Jeroen Bakker
Image users have a multi_index that wasn't updated in case it is a normal image.
2022-02-28Fix T95981: Remove implicit conversion in texture paint shader.Jeroen Bakker
This fixes a crash on selected platforms.