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AgeCommit message (Expand)Author
2017-04-19Eevee: Fix black backgroundClément Foucault
2017-04-18Eevee: Remove last deprecated textureCubeLodClément Foucault
2017-04-18Eevee: fix core profile.Clément Foucault
2017-04-18Eevee: Re fix Compilation on MSVCClément Foucault
2017-04-18Eevee: fix compilation error with MSVCClément Foucault
2017-04-18Eevee: Optimize Spherical Harmonic computation time (17ms -> 1ms)Clément Foucault
2017-04-18Eevee: Spherical Harmonic diffuse.Clément Foucault
2017-04-18Eevee: Fix crash on core profile.Clément Foucault
2017-04-18Draw Manager: Fix uniforms array not been found.Clément Foucault
2017-04-18Eevee: Fix warningClément Foucault
2017-04-18Eevee: Introduction of world preconvolved envmap.Clément Foucault
2017-04-18GPUFramebuffer: Allow to bind a specific texture mip to framebuffer.Clément Foucault
2017-04-13Use 'safe' macros for common free operationCampbell Barton
2017-04-12Draw Engine: remove hard coded limit on array sizesCampbell Barton
2017-04-12Cleanup: use DRW_cache_mesh prefix w/ mesh objectsCampbell Barton
2017-04-12Cleanup: use const pointer for view access APICampbell Barton
2017-04-10OpenGL: Fix textureXd deprecated calls.Clément Foucault
2017-04-10Eevee: First Shadows implementationClément Foucault
2017-04-10Draw Manager: Use Texture flag in Framebuffer init.Clément Foucault
2017-04-10Eevee: Fix spot lightsClément Foucault
2017-04-09Cleanup: glsl indentationCampbell Barton
2017-04-04Cleanup: avoid long lines (search tools complain!)Campbell Barton
2017-04-03Draw Manager: Use engine type pointer instead of engine name.Clément Foucault
2017-04-03Draw Manager: Fix glBlitFramebuffer errorClément Foucault
2017-04-03Eevee: LTC area lightsClément Foucault
2017-03-31Eevee: Codestyle, optimisation and a few fixesClément Foucault
2017-03-30Layers: use IDProperty and override collection properties systemDalai Felinto
2017-03-30Eevee: Diffuse Light (2/2) and GGX low quality lightsClément Foucault
2017-03-30Eevee: fix HDR bufferClément Foucault
2017-03-28Eevee: Diffuse Lights (1 / 2)Clément Foucault
2017-03-27Draw Engines: Make g_data struct part of the viewport storageClément Foucault
2017-03-27Draw Manager: Make Viewport Data passed by the manager call.Clément Foucault
2017-03-25Clay Engine: CleanupClément Foucault
2017-03-20Draw module: code style, encapsulate static varsClément Foucault
2017-03-18Object Mode: Add stencil test to remove object outlines inside the silouhette.Clément Foucault
2017-03-18Eevee: Initial commitClément Foucault
2017-03-09Draw Manager: structural changeClément Foucault
2017-03-05Clay Engine: support draw callbacksClément Foucault
2017-03-03Edit Mode overlay: backwire "ghost wireframe" with variable intensityClément Foucault
2017-03-03Draw Manager: Changed buffer uniform api.Clément Foucault
2017-03-03clean up clay vertex shaderMike Erwin
2017-03-02Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue.Clément Foucault
2017-02-22Cleanup: StyleJulian Eisel
2017-02-19Clay Engine: Use G.debug_value to test cache performanceClément Foucault
2017-02-18Fix crash introduced in engine separation (50fb3ea3)Dalai Felinto
2017-02-17Clay Engine: Separate mode drawing to different files/engines.Clément Foucault
2017-02-16Clay Engine: Hidden wireClément Foucault
2017-02-16Clay Engine: Wire and Backface cull collection settings.Clément Foucault
2017-02-15Clay Engine: New collection settings (not working yet)Clément Foucault
2017-02-15Clay Engine: Replace Manual depth test by depth copy.Clément Foucault