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AgeCommit message (Expand)Author
2022-10-12Cleanup: EEVEE-Next: Add precision to commentClément Foucault
2022-10-12ImageEngine: Clamp image data to fit half float range.Jeroen Bakker
2022-10-12UV: add grid shape source to the uv editor, and add new "pixel" optionChris Blackbourn
2022-10-11Sculpt: Fix mask from cavity not redrawing viewport with modifiersJoseph Eagar
2022-10-10EEVEE-Next: Fix surface deferred shader compilation in debug modeClément Foucault
2022-10-09Cleanup: Remove data duplication from large array in eevee_camera.hhJesse Yurkovich
2022-10-08Attribute Node: support accessing attributes of View Layer and Scene.Alexander Gavrilov
2022-10-07Cleanup: redundant parenthesisCampbell Barton
2022-10-07EEVEE-Next: Use global viewport size instead of DRWView oneClément Foucault
2022-10-07GPencil: Use global viewport size instead of DRWView oneClément Foucault
2022-10-07Basic: Use global viewport size instead of DRWView oneClément Foucault
2022-10-07Overlay: Use global viewport size instead of DRWView oneClément Foucault
2022-10-07DRW: Remove screen_vecsClément Foucault
2022-10-07DRW: Move clipping planes to their own UBOClément Foucault
2022-10-07EEVEE: Move reflection clip plane to local storageClément Foucault
2022-10-07DRW: Use view_clipping_distances instead of world_clip_planes_set_clip_distanceClément Foucault
2022-10-07DRW: Remove view vectorsClément Foucault
2022-10-07DRW: Move CameraTexCoFactors to engine specific storageClément Foucault
2022-10-07DRW: Split ViewCullingData out of ViewInfosClément Foucault
2022-10-06Cleanup: spelling in code commentsCampbell Barton
2022-10-05Cleanup: Clang tidyHans Goudey
2022-10-05DRW: Split ViewProjectionMatrix in order to increase precisionClément Foucault
2022-10-04Always initialize MaterialPass (Fixes a crash in mscv)Miguel Pozo
2022-10-04Cleanup: Remove commented out code in ssr_lib.glsl.Jeroen Bakker
2022-10-04Fix T101438: Wrong LOD selection after clamping the mip value (Nvidia)Miguel Pozo
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-10-03Cleanup: fix source comment/documentation typosBrecht Van Lommel
2022-10-03Cleanup: spelling in commentsCampbell Barton
2022-09-29Fix: Viewer node overlay alpha broken on NVidia GPUsHans Goudey
2022-09-29Fix T101451: curve attribute overlay disappears when origin is out of viewJacques Lucke
2022-09-29Sculpt: Rewrite PBVH drawJoseph Eagar
2022-09-28Geometry Nodes: viewport previewJacques Lucke
2022-09-27GPU: Revert part of D16017 that was accidentally commitedClément Foucault
2022-09-26Cleanup: format, ensure trailing newlinesCampbell Barton
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: remove redundant parenthesis (especially with macros)Campbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace static_casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-24GPU: Disable static compilation for geometry shaders workaroundClément Foucault
2022-09-24Overlay: Fix overlay image shadersClément Foucault
2022-09-23Cleanup: fix compiler errorsJacques Lucke
2022-09-23Depsgraph: generalize passing parameters to depsgraph object iteratorJacques Lucke
2022-09-23Cleanup: formatCampbell Barton
2022-09-22GPU: Ensure rendering operations occur within GPU render boundaries.Jason Fielder
2022-09-22Metal: GLSL shader compatibility changes for global uniform and interface nam...Jason Fielder
2022-09-22Metal: First set of Geometry Shader alternative implementations using SSBO ve...Jason Fielder
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
2022-09-22UV: add toggle to show the grid over the imageChris Blackbourn