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AgeCommit message (Expand)Author
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-19Cleanup: spellingCampbell Barton
2020-09-19EEVEE: Add support for GGX Multi-scatterClément Foucault
2020-09-18Sculpt: Render Mask and Face Sets with modifiers activePablo Dobarro
2020-09-18Overlay: Fade Inactive GeometryPablo Dobarro
2020-09-18LookDev: Lock HDRI rotation to ViewPablo Dobarro
2020-09-18GPencil: Implement Holdout materialsAntonio Vazquez
2020-09-18Fix T80927: UV Edges Not Visible When Repeat Image ActiveJeroen Bakker
2020-09-17Cleanup: warning (missing-braces)Campbell Barton
2020-09-16Fix T79315 Normals Overlays broken with hidden geometryClément Foucault
2020-09-16Cleanup: silence [-Wmissing-braces] warning.Ankit Meel
2020-09-16Fix T78653 Workbench: Broken Depth of Field in Viewport (Mac OSX)Clément Foucault
2020-09-16Fix T80800: Active UVMap DrawingJeroen Bakker
2020-09-16Fix T80825: UV Editor UV GridJeroen Bakker
2020-09-16Fix T75061 Grease Pencil: MacOS: broken Gradient and TextureClément Foucault
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
2020-09-15Fix T80787: Fix White edges when rendering transparent smokeJeroen Bakker
2020-09-15Revert "Image Editor: Make Rendering of Pure Emissive Colors Optional"Jeroen Bakker
2020-09-15Fix T80746: Image blur in compositor creates halo from alphaJeroen Bakker
2020-09-15Image Editor: Make Rendering of Pure Emissive Colors OptionalJeroen Bakker
2020-09-15Fix Unreported: Repeat Image RegressionJeroen Bakker
2020-09-15Workbench: Depth Of Field: Fix regression in look and avoid implicit castClément Foucault
2020-09-15Workbench: Depth Of Field: Fix undefined behavior with using texelFetchClément Foucault
2020-09-14Fix T80770: UV Image Editor: Display Texture Paint UVs Not WorkingJeroen Bakker
2020-09-14DrawManager: Resolve Assert in Image EngineJeroen Bakker
2020-09-14Fix T80603 Workbench: Inverted alpha when renderingClément Foucault
2020-09-13Fix T80023 Invisible objects or glitches with object 'in front' + 'X-ray'Clément Foucault
2020-09-13CleanUp: Code foldingJeroen Bakker
2020-09-13Cleanup: spelling, update function name in commentsCampbell Barton
2020-09-12GPU: Add Image Load Store extension supportClément Foucault
2020-09-11Cleanup: make formatJacques Lucke
2020-09-11Image Editor: Smooth Wire User PreferencesJeroen Bakker
2020-09-11Use DrawManager for Image/UV EditorJeroen Bakker
2020-09-10Fix T79737: ERROR ACCESS VIOLATION when switching to eevee rendered viewAristotelis Dossas
2020-09-10Cleanup: spellingCampbell Barton
2020-09-08Cleanup: DRW: Replace 0 by NULL in GPU_context_create callsClément Foucault
2020-09-08GPUFramebuffer: Make GPU_framebuffer_read_depth more flexibleClément Foucault
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-09-07EEVEE: Try to allocate the lightcache and use fallback if failureClément Foucault
2020-09-07EEVEE: Shaders testsJeroen Bakker
2020-09-07Cleanup: spellingCampbell Barton
2020-09-06GPUVertBuf: Make GPUVertBuf private to the GPU moduleClément Foucault
2020-09-05Cleanup: spellingCampbell Barton
2020-09-05GPUTexture: Change texture creation APIClément Foucault
2020-09-05Cleanup: GPUTexture: Remove use of GPU_texture_create_nDClément Foucault
2020-09-05Cleanup: EEVEE: Use correct array size and use equals_v2v2_intClément Foucault
2020-09-05GPUTexture: Remove bind to edit callsClément Foucault
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-09-03Fix T79718: Eevee OpenVDB render error when frames miss part of the gridsBrecht Van Lommel
2020-09-03Fix T80332: principle volume shader not working for world in EeveeBrecht Van Lommel