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AgeCommit message (Expand)Author
2022-08-30Merge branch 'blender-v3.3-release'Philipp Oeser
2022-08-30Fix T93084: Area stretch overlay full red on large scale meshPhilipp Oeser
2022-08-30EEVEE-Next: Register render passes for compositor.Jeroen Bakker
2022-08-26Merge branch 'blender-v3.3-release'Philipp Oeser
2022-08-26Fix T100602: Incoming Vector in world shader for Eevee is invertedPhilipp Oeser
2022-08-22EEVEE-Next: Fix shader compilation error.Jeroen Bakker
2022-08-18Cleanup: spelling, formatCampbell Barton
2022-08-17Cleanup: Remove redundant use of evaluated non-mesh objectsHans Goudey
2022-08-17Metaball: Evaluate metaball objects as mesh componentsHans Goudey
2022-08-17Cleanup: strip blank lines around comment blocksCampbell Barton
2022-08-17Cleanup: compiler warnings, clang-tidyCampbell Barton
2022-08-16EEVEE-Next: Reduce image bindings.Jeroen Bakker
2022-08-16Cleanup: spelling in commentsCampbell Barton
2022-08-16Cleanup: formatCampbell Barton
2022-08-15EEVEE-Next: HiZ Buffer: New implementationClément Foucault
2022-08-15Cleanup: fix typosBrecht Van Lommel
2022-08-15Cleanup: Suppress compilation warning in eevee_lights.Jeroen Bakker
2022-08-14EEVEE-Next: Light: Add light evaluation supportClément Foucault
2022-08-14EEVEE-Next: Light: New light moduleClément Foucault
2022-08-14GPencil: Engine: Make GL lights declaration optionalClément Foucault
2022-08-10Realtime Compositor: Fix clang tidy warningsOmar Emara
2022-08-10Realtime Compositor: Add evaluator and engineOmar Emara
2022-08-09DRW: DebugDraw: Port module to C++ and add GPU capabilitiesClément Foucault
2022-08-09Cleanup: use own username in code-comment tagsCampbell Barton
2022-08-09License headers: add missing license headersCampbell Barton
2022-08-05EEVEE-Next: Depth Of Field: Avoid Framebuffer setup cost for each redrawClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Add comment about failed optimization attemptClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix black tiles when max blur radius is lowClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Use random sampling in slight focus gatherClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix reduce passClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Improve image stabilityClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix glitch on foreground scattered bokehClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Improve Temporal stabilityClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Make slight focus max coc more accurateClément Foucault
2022-08-05Cleanup: Spelling, remove double negativeHans Goudey
2022-08-04Cleanup: spelling, code-blocksCampbell Barton
2022-08-03Cleanup: fix various typosBrecht Van Lommel
2022-08-02EEVEE-Next: Depth Of Field: Port implementation to compute shaderClément Foucault
2022-08-02EEVEE-Next: Cleanup: Remove static references for swapchainsClément Foucault
2022-08-02EEVEE-Next: Fix GL errors when rendering with transparent materialsClément Foucault
2022-08-02EEVEE: Depth of field: Fix incorrect variance occlusionClément Foucault
2022-08-01Merge branch 'blender-v3.3-release'Jeroen Bakker
2022-08-01Eevee: Add support of rendering curves with cryptomatte.Jeroen Bakker
2022-08-01Merge branch 'blender-v3.3-release'Jeroen Bakker
2022-08-01Eevee: Fix compilation error in eevee-next.Jeroen Bakker
2022-07-28EEVEE-Next: UI: Make Vector pass greyed out when motion blur is enabledClément Foucault
2022-07-28EEVEE-Next: Cleanup: Isolate render result readback and prototype progressClément Foucault
2022-07-28EEVEE-Next: Motion Blur new implementationClément Foucault
2022-07-28DRW: TextureFromPool: Change API to use acquire / releaseClément Foucault
2022-07-28EEVEE-Next: Fix Vector render passClément Foucault