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AgeCommit message (Expand)Author
2022-04-08Curves edit mode: show dots for pointsKévin Dietrich
2022-04-08Painting: Canvas switcher for painting brushes/tools.Jeroen Bakker
2022-04-07Fix T97144 Overlay: Illegal recursive expansion of macrosClément Foucault
2022-04-07Cleanup: spelling in comments, minor reformatting changesCampbell Barton
2022-04-07Cleanup: clang-formatCampbell Barton
2022-04-05GPencil: Fix buiding with GTESTClément Foucault
2022-04-05Refactor: Unify vertex and sculpt colors into newJoseph Eagar
2022-04-05Fix T97010 GPencil: Artifacts on Grease PencilClément Foucault
2022-04-05Cleanup: Change globalBlock members to snake caseClément Foucault
2022-04-05Cleanup: Overlays: Remove unused facefill shaderClément Foucault
2022-04-04Fix T96575: Can't set vertex theme colorRichard Antalik
2022-04-04Move ImageTileWrapper to BKE.Jeroen Bakker
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
2022-04-04Cleanup: clang-formatCampbell Barton
2022-04-01Cleanup: Use const for bounding boxes where possibleHans Goudey
2022-03-31GPencil: Fix regression with dots uvsClément Foucault
2022-03-31DRW: Rename DRW_shgroup_uniform_vec4_array_copy to mat4_copyClément Foucault
2022-03-31Cleanup: spelling, trailing space for comment-blocksCampbell Barton
2022-03-30Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal ba...Jason Fielder
2022-03-30Metal: GLSL Shader compatibility 5Jason Fielder
2022-03-30Metal: GLSL Compatibility - explicit mat4_to_mat3 conversionJason Fielder
2022-03-30Overlay: Port Armature shader to ShaderCreateInfoClément Foucault
2022-03-30Overlay: Port Edit Mode shaders to ShaderCreateInfoClément Foucault
2022-03-25Cleanup: use count or num instead of nbrCampbell Barton
2022-03-24Cleanup: remove debug printsBrecht Van Lommel
2022-03-24Fix missing updates for external render engines rendering tilesBrecht Van Lommel
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-22Cleanup: make format + extra parenthesisDalai Felinto
2022-03-22Cleanup: Clang tidyHans Goudey
2022-03-21Fix T96655: Bloom crashes EeveeHallam Roberts
2022-03-21Fix T96572: eevee crash with motion blur and stereoscopyJacques Lucke
2022-03-20GPencil: Port main object shader to ShaderCreateInfoClément Foucault
2022-03-20GPencil: Use ShaderCreateInfo for fullscreen shadersClément Foucault
2022-03-20GPencil: Use ShaderCreateInfo for antialiasing shadersClément Foucault
2022-03-20GPencil: Use ShaderCreateInfo for vfx shadersClément Foucault
2022-03-19Revert "Compositor: Support backdrop offset for the Viewer node"Brecht Van Lommel
2022-03-18EEVEE: Add new experimental "EEVEE Next" optionClément Foucault
2022-03-18Fix UV's not aligning with image.Jeroen Bakker
2022-03-17Compositor: Support backdrop offset for the Viewer nodeHabib Gahbiche
2022-03-16Fix object centers & geometry selecting meta-elements in edit-modeCampbell Barton
2022-03-14Revert "Animation: Sensible frame range for motion paths"Sybren A. Stüvel
2022-03-14Fix T96378: B-Bone selection fails in pose-modeCampbell Barton
2022-03-11Cleanup: use M_PI_2 and M_PI_4 where possibleHallam Roberts
2022-03-11Cleanup: fix source typos homogenous->homogeneousBrecht Van Lommel
2022-03-11Cleanup: fix source comment typosBrecht Van Lommel
2022-03-11Fix T96243: Workbench Curvature not rendering in background.Jeroen Bakker
2022-03-10Cleanup: use SPDX license headerCampbell Barton
2022-03-07Merge branch 'blender-v3.1-release'Hans Goudey
2022-03-07Fix T93573: Curve evaluated mesh selected in edit modeHans Goudey
2022-03-04Cleanup: spelling in comments, function nameCampbell Barton