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AgeCommit message (Expand)Author
2022-04-29Select Engine: port shader to use 'GPUShaderCreateInfo'Germano Cavalcante
2022-04-29Cleanup: missing declaration warnings & spelling in commentsCampbell Barton
2022-04-28Cleanup: Overlay: Avoid local variable shadowingClément Foucault
2022-04-28Overlay: Port UDIM Grid shader to shaderCreateInfoClément Foucault
2022-04-28Overlay: Port Grid shader to shaderCreateInfo and other code cleanupClément Foucault
2022-04-28Fix error holding stack memory in a uniformCampbell Barton
2022-04-28EEVEE: Add shader compilation progress in the viewportClément Foucault
2022-04-27Metal: GLSL Compatibility - Hosting default uniform values.Jason Fielder
2022-04-22Curves: Further split of curves draw code from particlesHans Goudey
2022-04-21Sculpt: fix missing null pointer checkJoseph Eagar
2022-04-21Commit D14179: Revamp Vertex Paint With C++Joseph Eagar
2022-04-20Cleanup: Rename CD_MLOOPCOL to CD_PROP_BYTE_COLORHans Goudey
2022-04-20Cleanup: spelling in commentsCampbell Barton
2022-04-20Cleanup: clang-formatCampbell Barton
2022-04-19Cleanup: GPUMaterial: Remove GPU_material_is_volume_shaderClément Foucault
2022-04-19GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute`Clément Foucault
2022-04-19Workbench: Volume: Fix errors about unboud textureClément Foucault
2022-04-19DRW: Centralize smoke domain texture managementClément Foucault
2022-04-18Cleanup: Clang tidyHans Goudey
2022-04-15EEVEE: Support disabling all lightprobe object contribution in viewportClément Foucault
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-04-14Metal: GLSL shader compatibility 4th passJason Fielder
2022-04-14Metal: GLSL shader compatibility 3rd passJason Fielder
2022-04-14Cleanup: unused argument warningCampbell Barton
2022-04-14Cleanup: Further hair to curves renamingHans Goudey
2022-04-14Curves: Split curve EEVEE/workbench functions from particle hairHans Goudey
2022-04-14Cleanup: Make curve deform argument optionalHans Goudey
2022-04-11Cleanup: malformed C-style comment blocks, spellingCampbell Barton
2022-04-09UDIM: Move UDIM grid controls to the Overlay panelJesse Yurkovich
2022-04-08Curves edit mode: show dots for pointsKévin Dietrich
2022-04-08Painting: Canvas switcher for painting brushes/tools.Jeroen Bakker
2022-04-07Fix T97144 Overlay: Illegal recursive expansion of macrosClément Foucault
2022-04-07Cleanup: spelling in comments, minor reformatting changesCampbell Barton
2022-04-07Cleanup: clang-formatCampbell Barton
2022-04-05GPencil: Fix buiding with GTESTClément Foucault
2022-04-05Refactor: Unify vertex and sculpt colors into newJoseph Eagar
2022-04-05Fix T97010 GPencil: Artifacts on Grease PencilClément Foucault
2022-04-05Cleanup: Change globalBlock members to snake caseClément Foucault
2022-04-05Cleanup: Overlays: Remove unused facefill shaderClément Foucault
2022-04-04Fix T96575: Can't set vertex theme colorRichard Antalik
2022-04-04Move ImageTileWrapper to BKE.Jeroen Bakker
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
2022-04-04Cleanup: clang-formatCampbell Barton
2022-04-01Cleanup: Use const for bounding boxes where possibleHans Goudey
2022-03-31GPencil: Fix regression with dots uvsClément Foucault
2022-03-31DRW: Rename DRW_shgroup_uniform_vec4_array_copy to mat4_copyClément Foucault
2022-03-31Cleanup: spelling, trailing space for comment-blocksCampbell Barton
2022-03-30Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal ba...Jason Fielder
2022-03-30Metal: GLSL Shader compatibility 5Jason Fielder
2022-03-30Metal: GLSL Compatibility - explicit mat4_to_mat3 conversionJason Fielder