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AgeCommit message (Expand)Author
2018-05-11Cleanup: whitespaceCampbell Barton
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-11Cleanup: styleCampbell Barton
2018-05-09Clay: Cleanup, reduce indentation levelSergey Sharybin
2018-05-09Eevee: Cleanup, use NULL instead of static matrixSergey Sharybin
2018-05-09Correct previous commitSergey Sharybin
2018-05-09Eevee: Cleanup, reduce indentation levelSergey Sharybin
2018-05-09Workbench: Make hair populating function shorter and nicerSergey Sharybin
2018-05-09T55014: Optionally: objects not cast shadows in workbenchJeroen Bakker
2018-05-09Cleanup: unused varsCampbell Barton
2018-05-09T55008: Migrating RE-Collection data to Scene dataJeroen Bakker
2018-05-08Collections: remove per collection and view layer engine overrides.Brecht Van Lommel
2018-05-08Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-08Eevee: Fix bug with transparent object + volume rendering.Clément Foucault
2018-05-08Fix T54999: error when entering edit mode in texture shadingJeroen Bakker
2018-05-08Clay: Simplify matcap manipulationSergey Sharybin
2018-05-08Clay: Don't use hardcoded constant in the stringSergey Sharybin
2018-05-07Workbench: Texture Shading modeJeroen Bakker
2018-05-07Workbench: Texture Shading modeJeroen Bakker
2018-05-07Eevee: Hair: Fix wrong color when shader is compiling.Clément Foucault
2018-05-06Workbench: if no material is available, use color 0.8 like default material.Brecht Van Lommel
2018-05-05Workbench: Temporary fix washed out background color.Clément Foucault
2018-05-053D viewport: rename ambient to shadow intensity, default single color to 0.8.Brecht Van Lommel
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-053D Viewport: make shading and overlay DNA match UI names.Brecht Van Lommel
2018-05-05Cleanup: fix compiler warnings.Brecht Van Lommel
2018-05-05Workbench: Fix reading and testing from depth bufferJeroen Bakker
2018-05-04Eevee: Shadows: Don't allocate more CSM layer than we need.Clément Foucault
2018-05-04Cleanup: trailing spaceCampbell Barton
2018-05-04Eevee: Fix Cascaded shadow map calculation.Clément Foucault
2018-05-04Workbench: Color selector when in single color modeJeroen Bakker
2018-05-04T54953: Use OCIO for display color managementJeroen Bakker
2018-05-04Workbench: Random color generationJeroen Bakker
2018-05-04Eevee: Shadows: Compute Octahedron size from CubeMap size.Clément Foucault
2018-05-04Eevee: Cap Shadow resolution to 4096px^2.Clément Foucault
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-05-04Eevee: Simplify shadow test code with macros.Clément Foucault
2018-05-04Workbench: ShadowsJeroen Bakker
2018-05-03Eevee: Shadows: Perf: Do not update shadows that are not inside the view.Clément Foucault
2018-05-03Workbench: studiolightJeroen Bakker
2018-05-03Cleanup: trailing spaceCampbell Barton
2018-05-02Eevee: Add Lamp Specular multiplier.Clément Foucault
2018-05-02Workbench: Linear => srgb conversionJeroen Bakker
2018-05-02Workbench: Fix interface change in draw maangerJeroen Bakker
2018-05-02Eevee: Fix vertex color being in srgb space.Clément Foucault
2018-05-02Workbench: Single Color ModesJeroen Bakker
2018-05-01Eevee: Don't enable temporal AA when using 1 sample only.Clément Foucault
2018-05-01Eevee: Shadows: Only tag as shadow caster if a shadow is cast.Clément Foucault
2018-05-01Eevee: Fix crash when using visibility groups with dupli objects.Clément Foucault
2018-05-01Eevee: Contact Shadows: Add slope based bias & fix brightening.Clément Foucault